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November 1, 2014
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November 1, 2014
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Press Releases
  Combat Mission Battle for Normandy - News
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08/11/2014
 


[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

Gentlemen, upgrade your war! The 3.0 Upgrades for Combat Mission Battle for Normandy and Combat Mission Fortress Italy are finally here! The Upgrades convert and upgrade your existing games (and any installed modules) automagically to include most of the advanced new CMx2 v3.00 game features! (This includes features you may already know and enjoy in Combat Mission: Red Thunder and makes them available for Normandy and Italy!)

 * Upgrades must be purchased separately for each title. Currently, the Upgrade is available for PC platforms only. The Mac Upgrade is in the works and undergoing some additional compatibility testing for the latest version of OS X)

 Click here to buy and download the Upgrade for CMBN (PC only) now!

< http://www.battlefront.com/index.php?page=shop.product_details&flypage=shop.flypage_bfc&product_id=459&category_id=36&manufacturer_id=0&option=com_virtuemart&Itemid=26>

 Click here to buy and download the Upgrade for CMFI (PC only) now!

< http://www.battlefront.com/index.php?page=shop.product_details&flypage=shop.flypage_bfc&product_id=467&category_id=37&manufacturer_id=0&option=com_virtuemart&Itemid=26>

Graphics

 Hit impacts to vehicles and bunkers now shown graphically ("hit

decals")

 Water animates for fording units

 Improved shaders

Gameplay

Ground units are now able to fire at attacking aircraft  Ammo Dumps allow platoons to have reserve ammo stored separately on map (automatically distributed for certain Skill Levels)  WeGo TCP/IP with the ability to save but not the ability to replay combat action  Spotters restricted to directing only one Mission at a time. Assets can now be group fired.

 More realistic/varied RoF of automatic weapons.

 Improved load time for scenarios, especially larger ones with complex terrain

User Interface

Three different sets of camera controls; Standard (traditional), First Person Shooter, and Real Time Strategy  Optional graphical Command and Control link tracing  KIAs are shown in the Soldier/Crew Panels to track soldiers lost during the game  Option to disable music separate from other game sounds

 Editor

 Ability to create AI Triggers that execute actions based on other units or interaction with Objectives (existing battles do not have this, but it can be added by authors if they wish)  Maximum map size increased  Improved responsiveness of 2D editing, especially for large maps  Improved load time for 3D Preview, especially large maps  Customized "Mod Tags" for most graphics. This allows for multiple mods for the same item without the need to move items in/out of Data folder  Ability to specify specific mods be used for a specific Scenario. If CM fails to find the specified mod it will use the default