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October 24, 2014
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Press Releases
  WOOLFE ENLISTS OVER 1,000 PLAYER-CREATED TOY SOLDIERS
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08/11/2014
 


[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

August 11 2014 – Gamescom, Cologne/… Woolfe: The Red Hood Diaries has crossed the halfway point of its Kickstarter campaign in less than a week, announcing future DRM-free availability through GOG, a second game key for only $9, and the enlistment of over 1,000 player-created toy soldiers.

The toy soldiers of Woolfe's army are far from being mindless automatons. These in-game adversaries will be crafted exclusively by Kickstarter backers with customizable stats, character types, and color-schemes. Soldiers also receive points towards upgrades for every battle they win against Red, meaning the game gradually gets harder - for everyone.

A twisted fable in a rich, fantasy setting of smoke-spewing factories and evil forests, Woolfe: The Red Hood Diaries is an action-platforming fairy tale of death, industrial greed and vengeance, coming to PC, PS4, and Xbox One in 2015.

http://woolfegame.com/

Woolfe: The Red Hood Diaries will be at Gamescom: Hall 10.1, aisle B, stand 016.

Press contacts:

UK and European media

Stu Taylor and Deb Henderson

Dead Good Media

hello@deadgoodmedia.com

+44 (0)7780 600 728

North American media

Brian Rowe

Evolve PR

brian@evolve-pr.com

+1 (608) 346 7812

For further information on Woolfe: The Red Hood Diaries:

https://www.kickstarter.com/projects/45588301/1303361578?token=eb436a02

Facebook: https://www.facebook.com/woolfegame

Twitter: https://twitter.com/WoolfeGame

About GriN

GriN was founded in 2002 as a research and development studio for online and browser-based games and applications. For over a decade, GriN’s interactive creations were used for installations, events, campaigns and educational purposes - mainly for clients. Over the past few years, GriN invested in its creative independency with a series of mobile games for preschoolers and a first big indie-title for PC and console (expected in 2015).

Though at first sight diverse in outcome, GriN’s portfolio is characterized by one leitmotif: an insatiable hunger for new technologies and opportunities in interactive storytelling.

http://www.grin.be/