Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 1, 2016
arrowPress Releases
October 1, 2016
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Press Releases
  Share on Twitter Share on Facebook RSS

[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

August 11 2014 – Gamescom, Cologne/… Woolfe: The Red Hood Diaries has crossed the halfway point of its Kickstarter campaign in less than a week, announcing future DRM-free availability through GOG, a second game key for only $9, and the enlistment of over 1,000 player-created toy soldiers.

The toy soldiers of Woolfe's army are far from being mindless automatons. These in-game adversaries will be crafted exclusively by Kickstarter backers with customizable stats, character types, and color-schemes. Soldiers also receive points towards upgrades for every battle they win against Red, meaning the game gradually gets harder - for everyone.

A twisted fable in a rich, fantasy setting of smoke-spewing factories and evil forests, Woolfe: The Red Hood Diaries is an action-platforming fairy tale of death, industrial greed and vengeance, coming to PC, PS4, and Xbox One in 2015.

Woolfe: The Red Hood Diaries will be at Gamescom: Hall 10.1, aisle B, stand 016.

Press contacts:

UK and European media

Stu Taylor and Deb Henderson

Dead Good Media

+44 (0)7780 600 728

North American media

Brian Rowe

Evolve PR

+1 (608) 346 7812

For further information on Woolfe: The Red Hood Diaries:



About GriN

GriN was founded in 2002 as a research and development studio for online and browser-based games and applications. For over a decade, GriN’s interactive creations were used for installations, events, campaigns and educational purposes - mainly for clients. Over the past few years, GriN invested in its creative independency with a series of mobile games for preschoolers and a first big indie-title for PC and console (expected in 2015).

Though at first sight diverse in outcome, GriN’s portfolio is characterized by one leitmotif: an insatiable hunger for new technologies and opportunities in interactive storytelling.