Keen Software House announces Medieval Engineers, the
studio’s second engineering title!
Prague, Czech Republic, January 13th, 2015
Independent developer Keen Software House, today announced Medieval Engineers, the company’s second “engineering” game. The first, Space Engineers, was released in October 2013 and sold over 1 million copies in its first year, and is still keeping its bestseller position. Medieval Engineers is currently in its alpha stage of development and will be soon available on Steam Early Access. More details will be announced at a later date.
Medieval Engineers is a sandbox game about engineering, construction and the maintenance of architectural works and mechanical equipment using medieval technology. Players build cities, castles and fortifications; construct mechanical devices and engines; perform landscaping and underground mining.
Medieval Engineers is inspired by real medieval technology and the way people built architectural and mechanical works in medieval times. Medieval Engineers strives to follow the laws of physics and real history and doesn't use technologies that were not available in 5th to 15th century.
“We are very curious to see how the Space Engineers community will react to Medieval Engineers and if other communities will also get interested in our new title” said Marek Rosa, CEO and Founder of Keen Software House. “We didn’t want to only keep creating space games. Instead we wanted to have a game where players can interact with life and nature. By creating a second engineering game, we are also leveraging our existing technology and experience.”
An in-game alpha video showing gameplay action and key features (creative mode, castle building, trebuchet construction, realistic destruction and physics) can be watched here: https://www.youtube.com/watch?v=GJBYsv3sGAI
For more information about Medieval Engineers, please visit our website: www.MedievalEngineers.com
More details about the decisions that led to this project and its development can be found on Marek’s blog: http://blog.marekrosa.org/2015/01/medieval-engineers_22.html
Marek Rosa’s development blog: http://blog.marekrosa.org
Press contact: [email protected]
Medieval Engineers Press Kit: http://mirror.keenswh.com/PressKits/Medieval_Engineers.zip
Additional contacts: http://www.keenswh.com/press.html
Developed by: http://www.keenswh.com
About Medieval Engineers
Medieval Engineers is a sandbox game about engineering, construction and the maintenance of architectural works and mechanical equipment using medieval technology. Players build cities, castles and fortifications; construct mechanical devices and engines; perform landscaping and underground mining. Medieval Engineers utilizes a realistic volumetric-based physics engine with a focus on structural integrity: all objects can be assembled, disassembled, damaged and destroyed; the object’s mass and structure influences its integrity. The game comes with creative mode and early prototype of survival mode.
More information about the game is available at www.MedievalEngineers.com
About Keen Software House
Established in 2010 in Prague, Czech Republic, Keen Software House is an independent game development studio aiming to create games that are based on real science, real facts, real physics and real emotions. The company is mostly known for its popular Early Access title, Space Engineers - a sandbox game about engineering, construction and maintenance of space works. Space Engineers was released in October 2013 and sold over 1 million copies in its first year, and is still keeping its bestseller position. After the big success of Space Engineers, the studio is continuing its engineering series with the announcement of Medieval Engineers, a new sandbox game about engineering, construction and the maintenance of architectural works and mechanical equipment using medieval technology. The game will be released on Steam Early Access soon. Keen Software House is also the developer of Miner Wars 2081 and Miner Wars Arena. In addition to their ongoing development of Space Engineers and Medieval Engineers, the studio develops its own in-house game engine, VRAGE, currently in the second version and its core feature is volumetricity of the environment. Space Engineers and Medieval Engineers are the first titles fully utilizing VRAGE 2.0.
More information about Keen Software House is available at www.keenswh.com