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  BIG Festival 2016's great numbers indicate how the event has become increasingly global
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07/27/2016
 


[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

BIG Festival 2016’s great numbers indicate how the event has become increasingly global

principal.bigfestival.com.br/2016/?lang=en

The fourth edition of Latin America’s greatest indie games fest, BIG Festival, ended last week in São Paulo, Brazil, having received more than 60 international players and buyers from major companies of the world, such as Sony, Microsoft, Electronic Arts, Square Enix, Bandai Namco and HTC. More than 190 companies this year scheduled 2040 business meetings – up from 600 reunions in last year’s edition, a 150% increase. This was the BIG Business Forum, which happened simultaneously with the exhibition.

However, other incredible numbers exemplify the importance of BIG Festival, having received more than 19.000 attendees, breaking last year’s record of 12.000 visitors – an astonishing 60% increase in public. The exhibition showcased 63 different games from 19 different countries; of those, 44 were finalists in BIG Festival’s main competition, selected from 745 submitted projects, from 48 countries. These numbers alone make BIG Festival the third largest independent games festival in the world.

In 2015, for instance, those 600 meetings forecasted US$ 11 million in 12 months, according to BGD – Brazilian Game Developers Export Program, a partnership with the Brazilian Trade and Investment Promotion Agency ( Apex- Brasil).

  This represents a gigantic leap from 2014’s US$ 2.9 million. BIG Festival 2016 has already broken this record as it has already generated US$ 2 million in business and is projected to generate US$ 20.7 million in the next 12 months.

For the main competition, the games were analyzed and judged by professionals and experts in digital entertainment from Bandai Namco, Square Enix, Google, Kongregate, Rovio and SNJV. The finalists competed in ten categories: Best Game, Best Brazilian Game, Best Latin American Game, Best Sound, Best Art, Best Narrative, Best Gameplay, Innovation, Best Games with Social Impact: Educational/Learning and Environmental, and the extra category “People’s Choice”.

The winners were:

Best Game – Horizon Chase (Aquiris Game Studio), Brazil

Best Brazilian Game – Starlit Adventures (Rockhead Games)

Best Latin American Game – Kingdom Rush Origins (Ironhide Game Studio), Uruguay

Best Art – Pavillion (Visiontrick Media), Sweden

Best Gameplay – Ape Out (Gorilla Loves Company), United States

Best Narrative – Late Shift (CtrlMovie), Switzerland

Innovation – INVERSUS (Hyperselect), United States

Best Sound – Ape Out (Gorilla Loves Company), United States

Best Environmental Game – Cloud Chasers – A Journey of Hope (Blindflug Studios), Switzerland

Best Educational Game – Optikammer (Optikammer), Great Britain

People’s Choice – Deed the Game (Sinergia Studios), Brazil

About BIG Festival

BIG Festival (Brazil's Independent Games Festival) is the first festival focused in the independent production of videogames in Brazil, through professional training and exchanges of experience and products. It aims to establish itself as a point of reference to national and international game developers. The festival’s program include activities exclusive to professionals of the industry and others open to the public.

The Master Sponsors of BIG are BNDES – National Bank of Economical and Social Development – and Prodesp – Data Processing Company of the State of São Paulo; Sponsored by SENAI-RJ – National Service of Industrial Learning; and SEBRAE – Brazilian Service to Support Small and Micro Companies. Partnership: Project Brazilian Game Developers; ABRAGAMES – Brazilian Association of Digital Game Developers; and Apex-Brasil – Brazilian Trade and Investment Promotion Agency. Support: Centro Cultural São Paulo and the Government of the State of São Paulo. Realized by: Spcine, Secretary of Culture of São Paulo, Secretary of Audio-Visual and Ministry of Culture.