Path to Mnemosyne will arrive to Nintendo Switch, PlayStation 4 and Xbox One
Villena, Alicante (Spain) – April 23th, 2018
DevilishGames and the publisher Hidden Trap have reached an agreement to bring Path to Mnemosyne to game consoles and they announce it with a new teaser.
Initially the game was born as an experimental project for PC, but after being selected at international festivals such as A MAZE, IndiePrize, MomoCon Indie Awards, AzPlay or Valencia Indie Summit and receive great feedback from the press and public, DevilishGames decided to look for an ally with experience in porting to take Path to Mnemosyne to video game consoles and reach as many people as possible.
Path to Mnemosyne is a hypnotic adventure created with a spectacular infinite zoom in which the player must advance through a path full of imaginative puzzles to recover the lost memories of the protagonist. Path to Mnemosyne's mysterious story, minimalist narrative and disturbing graphics and sound sections ensure a bizarre and memorable experience for the player.
The game is currently in its final development phase in its PC version and is scheduled for release in the second half of 2018, although it can already be added to the wish list via its Steam page and can be played by the public from 25-29 April at AMAZE Berlin, from 24-27 May at MomoCon (Atlanta) and from 29-31 May at the Indie Prize Showcase at Casual Connect London.
David Ferriz, co-founder of DevilishGames: “We are really excited about the agreement we have reached with Hidden Trap to bring the game to Nintendo Switch, PlayStation 4 and Xbox One. Although they are a very young publisher, we have known their team for many years, we have a great relationship with them and we know that they will do a great job with the Path to Mnemosyne ports and will help us a lot to reach as many people as possible.”
New teaser april 2018: https://youtu.be/-Y7duZ8h05c
Teaser september 2017: https://youtu.be/l7rmuPoiorI
DevilishGames is a company located in Villena (Alicante) with more than 15 years of experience in the creation of games for different platforms. The business has created more than 150 video games winning over more than a 100 million players from all over the world.
Actually, the company has two different lines of business. On one hand, educational and advertising games developed on demand through the brand Spherical Pixel and, on the other hand, indie games developed under the umbrella of the brand DevilishGames and self-published through digital platforms such as Google Play, App Store or Steam.
Mail: [email protected]
About Hidden Trap:
Hidden Trap is an incipient division for video-game porting and publishing sited in Vila-real (Castellón) in response to the need of approaching the consoles market to great quality indie video-games created for other platforms.
This division is formed by the expert development staff from the video game development division of Teseo and the Minotauro, which also includes Lollipop Robot, the internationally recognized division of video-game testing for third parties.