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  China could beat America in AR/VR/XR long-term
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05/04/2018
 


[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

FOR IMMEDIATE RELEASE

Menlo Park, California May 3rd 2018

America delivered more AR/VR revenue than China last year, but Chinese growth in the next 5 years could see it dominate AR/VR long-term - and not by a small margin. Digi-Capital's new Augmented/Virtual Reality Report Q2 2018 shows that China has the potential to take more than $1 of every $5 spent on AR/VR globally by 2022. The natural advantages of the Chinese AR/VR market are a golden opportunity (or threat) for domestic and international players. Combine China with other major countries in the region, and Asia could deliver around half of AR/VR global revenue in 5 years’ time. Western companies might need to adopt a “we try harder” approach to compete at the same level.

A full release with detailed analysis and infographics of 55 major AR/VR/XR countries and regions is at www.digi-capital.com/news/2018/05/china-could-beat-america-in-ar-vr-xr-long-term/ You could extract from that as quotes from Tim Merel, Managing Director of AR/VR/XR adviser Digi-Capital

Contact: Tim Merel at www.digi-capital.com