2K and Hangar 13 Commit to Long-term Partnership with Women in Games
London, Wednesday 29 August.
Today Women in Games is pleased to announce a partnership with 2K in an effort to encourage career opportunities for women in the games industry, and foster diverse and inclusive hiring efforts across the publisher and its development studios.
Starting at the European Women in Games Conference at City, University of London Sept. 11-12, 2K and Hangar 13 are kicking off a long-term partnership with Women in Games - a not for profit organization that works to recruit more women into the games industry and support those already working in the industry.
“Women in Games is a fantastic organization that’s been instrumental in supporting diversity in the games industry for nearly 10 years,” said Melissa Bell, Senior Vice President and Head of Global Marketing at 2K. “We hope this partnership leads to more women joining the development and marketing teams at 2K and Hangar 13, but our goal is to support women in the industry at large.”
Hangar 13 - one of 2K's leading AAA development studios - is sponsoring and hosting several events and speakers at the European Women in Games Conference, in addition to presenting at the European Advocacy Awards and staging a recruitment booth at the event.
Hangar 13 recently opened a new office in Brighton, UK in addition to offices in Novato, California and two in the Czech Republic, and is now focused on a recruitment and hiring push to support their recently confirmed in-development new IP.
"Diversity is good for game development," said Haden Blackman, Global Studio Head and Creative Director at Hangar 13. "Having a broad range of perspectives working to make and market your game means that the game will resonate with and reach more people. We're very excited to support Women in Games and other organizations that are working hard to connect developers and publishers to diverse and talented people."
“The Women in Games WIGJ, not for profit organisation exists to double the number of women working in the games industry by 2025,”’said Marie-Claire Isaaman, CEO of Women in Games, “It is extremely important that the organisation works in tandem with studios to advise on initiatives and support research. Our new long term partnership with 2K represents a clear signal of intent, that through working together, we can change the prevalent culture of the games industry. This exciting new partnership will become public at this year's European Women in Games Conference where 2K will lead in the European Advocacy Awards taking place on September 11th, lunch on the Tuesday and closing drinks on the Wednesday”.
In addition to participation at upcoming Women in Games events, as a Corporate Ambassador, 2K and Hangar 13 will also be joining the Women in Games Board.
Note to Editors
About Women in Games
Women in Games WIGJ is a not for profit organisation that works to recruit more women into the games industry and to support those already in the industry. It also campaigns to ensure individuals and businesses understand that a more diverse workforce leads to greater productivity and financial success. More at http://www.womeningames.org
The organisation is called Women in Games, but our legal name is Women in Games WIGJ - without any brackets, which mean Women in Games can be abbreviated to WIGJ.
The organisation is no longer called Women in Games Jobs.
Women in Games WIGJ is a not for profit organisation that works to recruit more women into the games industry and to support those already in the industry. It also campaigns to ensure individuals and businesses understand that a more diverse workforce leads to greater productivity and financial success. For more information visit: http://www.womeningamesjobs.com/