Pioneering the future of digital animated characters, IKINEMA is set to showcase their superior real-time animation tech for game developers.
FARNHAM, UK, 29 January 2019 – IKINEMA, trusted specialists in powerful real-time whole body solving animation technologies are pleased to announce today their attendance at the début of Interactive Futures games conference. IKINEMA welcomes visitors on the 1st February for live demonstrations and one-to-one meetings to help studios deliver their game on time and within budget. The conference kicks off on the 31st January to 2nd February, held in Leamington Spa – coined the UK’s ‘Silicon Spa’ for its high cluster of game development studios.
Attendees will learn how triple-A studios around the world harness IKINEMA RunTime to achieve convincing high fidelity character motion, empower their teams with modern workflows, and accelerate development time, to meet the demand for believable characters, greater immersion and deeper engagement by contemporary players of today. Award winning studios, the likes of Avalanche Studios, Deep Silver Dambuster Studios, Insomniac Games, NCSoft Corporation, NetEase Network, Rare, Sumo Digital, Square Enix, Tango Studios, and 343 Industries have empowered their teams with IKINEMA’s flexible animation solutions.
IKINEMA’s vision for next-gen game development: Style Shapes is the new ‘blend-shapes’ to create convincing body animation. Repurpose assets, customise and reuse animation in IKINEMA RunTime procedurally. Additionally, combine with In-game retargeting tool.
"We’re excited to bring IKINEMA’s real-time game development technology to Interactive Futures – meeting teams face-to-face is key to understanding the unique requirements of their game styles; our advanced tech unlocks creativity and development time by equipping studios with a malleable and flexible IK system."
Victor Puente | Senior Client Partner | IKINEMA
Game studios and creatives will have access to live IKINEMA RunTime demonstrations, the opportunity to discuss how latest tech updates, efficient techniques and tool enhancements will ensure optimised integration and performance for their projects. IKINEMA RunTime supports game engines including Unreal Engine, Unity3D, and all custom engines. Download your FREE copy of the IKINEMA RunTime Demo Package.
IKINEMA booth information
Pod #: B6, Main auditorium
Date: One day only – Friday, 1st February 2019
Time: 09:00 – 17:00
Book your meeting in advance
Victor Puente | Senior Client Partner | [email protected]
Customers choose IKINEMA RunTime because of the:
IKINEMA RunTime procedurally animates 3D characters of any shape or size during real-time, resulting in avatars that respond with superior fidelity to the world around them, producing highest levels of life-like and natural movement with full-body immersion in VR. The middleware enables studios to significantly reduce animation assets to slash production time and cost.
IKINEMA RunTime: RunTime includes RunTime VR extension. Available in two license tiers: Studio and Indie.License choices available on www.IKINEMA.com. Evaluation pack request email, [email protected]. Full dedicated support included with Studio licenses. Integrates with Unreal Engine 4, Unity, and custom game engines. Available for platforms PC Windows, Xbox One, PS4, Switch, iOS, Android, and Linux.
IKINEMA (www.IKINEMA.com) sells products that dramatically improve the quality of animation and reduce the cost of producing animation. It uses patented IP to dynamically calculate animation sequences. The resulting animations are more realistic and cheaper to produce and maintain. IKINEMA was established in 2006 in the UK and has actively traded since 2009. The company owns patent protected intellectual property for fast, realistic and organic animation for games, virtual, and movie production. Prominent clients include: Activision, Bethesda, Bluehole Inc., Capcom, CBS Digital, Deep Silver Dambuster Studios, Digital Domain, Digital Idea Corp., Disney, DreamWorks Animation, Electronic Arts, Epic Games, Foundry, Fox VFX, Framestore, Globo TV, GREE, Inc., Hasbro, Image Engine Design, Inc., Impulse Gear, Infinity Ward, Linden Lab, Microsoft, NASA Johnson Space Center, NCSOFT®, NVIDIA, Quantic Dream, Rare, Respawn Entertainment, Snail Games, Softstar Entertainment Inc., Square Enix, Sumo Digital, Technicolor, Tencent NEXT Studio, The VOID, 20th Century Fox, 2K Games, Ubisoft, Unity3D, Valve Software, Vicon, Warner Bros. and many more. The company is licensed technology provider by Microsoft, Sony, Nintendo and Autodesk.
All products or brand names mentioned are trademarks or registered trademarks of their respective holders. ©Copyright 2019 IKINEMA.