[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]
SAN FRANCISCO, CA-- March 8, 2010. Unity Technologies, the
provider of the market-leading Unity development platform for 3D
interactive content on the Web, PC, Mac, Wiiâ„¢
and iPhone, introduced today Unity 3.0, the newest release of its
platform that will be showcased at the Game Developers Conference
(GDC) this week.
In addition, Unity Technologies announced today that it will
expand its list of supported platforms to include Android, iPad and
PlayStation 3. With Xbox® 360 support announced at Unite
2009, today's announcement expands upon Unity's "Author Once,
Deploy Anywhere" vision to include all major consoles and the two
fastest growing platforms in the mobile space.
"Since our first version in 2005, Unity Technologies has been
focused on the democratization of interactive 3D and delivering an
impressive list of technological advances making it the technology
of choice for more than 100,000 developers today," said David
Helgason, CEO of Unity Technologies. "We have been driven by
innovation and a desire to always offer the best capabilities to
developers. Unity 3.0 is built on that same promise and allows our
customers to further expand the reach of their games to new
platforms and audiences."
New and Enhanced Features in Unity 3.0
Among a host of updates in this release are major updates to
Unity's rendering capabilities, its physics features and
significant optimizations to its core systems to make targeting
multiple platforms easier than ever for developers. For improved
performance and fidelity in its rendering, Unity now includes fully
integrated licensed technology from Illuminate Labs and Umbra
Software. Used in games such as the highly regarded Mirror's Edge,
Illuminate Lab's Beast lighting software provides Unity developers
with a complete global illumination solution for photorealistic
scene lighting. Ensuring exceptional performance for games with
large, open scenes and complex geometry, Umbra's occlusion culling
software is also fully integrated in Unity 3.0. Both Umbra and
Beast are included in Unity Pro at no additional cost.
"Using Unity is such an enjoyable experience that it's sometimes
easy to forget what a powerful tool it has become," said Mauricio
Longoni, Development and Technology Director at Aquiris. "The team
here has been banging on early builds of the new Unity Pro 3.0, and
we're very impressed by the early stability and polish of
pre-release builds amidst the massive changes and
improvements."
Unity Technologies' iPhone product, Unity iPhone, is also
getting a number of major improvements for version 3.0 including
streaming audio support for smaller build size, Bluetooth
multiplayer support, faster in-game GUIs and a very fast 2D sprite
engine as well as numerous performance improvements to provide
faster frame rates.
New Platform Support
Unity Technologies, which has the most widely licensed engine
for iPhone and iPod touch development, has announced support for
the new Apple iPad. Game developers and content creators are paying
serious attention to this new device and appear excited by its
potential.
Unity for Android is the first non-Apple handset to be added to
the Unity family allowing developers to reach new audiences on
mobile devices. With these combined platforms, Unity developers
will be in a position to reach the growing 75 million iPhone / iPod
Touch devices as well as the 60,000 Android devices now shipping
daily.
"The challenge and opportunity for developers today is
ubiquity," said Richard Hilleman, Chief Creative Director at
Electronic Arts during his keynote at Unite 2009. "People playing
games today want their entertainment on demand and portable, so
reaching them on multiple devices and offering experiences that fit
their lifestyle is key."
With long-standing support for the Wii and recently announced
support for the Xbox 360, today's announcement from Unity
Technologies that it will support PlayStation 3 unlocks an
additional install base of more than 33 million consoles to Unity
developers and completes the company's support for the current
generation of consoles.
Offering a single authoring environment for all of its currently
supported platforms, Unity offers developers a chance to target a
broader install base than any other game engine today.
Pricing and Availability
For version 3.0, Unity Technologies has kept Unity, its entry
level product, free for commercial use. Its premier product, Unity
Pro, will retain its current price of $1500 per developer seat.
Current Unity Pro owners will be able to upgrade to version 3.x for
$750.
A final release date is planned for this Summer. Developers can
gain first access to beta builds of version 3.0 prior to the final
release by pre-ordering Unity Pro 3.0 from the Unity Website at
www.unity3d.com. Pre-order customers will also
get their Unity Pro 3.x licenses at a substantial discount: $1200
per seat for new licensees and $500 per seat for 2.x upgrades.
Also seeing significant general and platform-specific
improvements, Unity iPhone and Unity iPhone Pro will be available
for pre-order immediately at similar discounts: $300 per seat for
new licensees of Unity iPhone ($100 per seat for 1.x upgrades) and
$1200 per seat for new licensees of Unity iPhone Pro ($500 per seat
for 1.x upgrades).
To get the current version of the free feature-packed Unity to
create games and interactive visualizations for the Web, PC and Mac
or to get a free 30 day evaluation of Unity Pro or Unity iPhone, go
to
http://unity3d.com/unity/download/.
To see where people are taking Unity, go to:
http://unity3d.com/gallery/game-list/.
About GDC
GDC is the world's largest professionals-only game industry
event taking place March 9-13, 2010 in San Francisco. GDC is the
essential forum for learning, inspiration and networking for the
creators of computer, console, handheld, mobile and online games.
GDC attracts more than 17,000 attendees and is the primary forum
where programmers, artists, producers, game designers, audio
professionals, business decision-makers and others involved in the
development of interactive games gather to exchange ideas and shape
the future of the industry.
Unity Technologies is the Gold Sponsor of the Independent Games
Festival and the Platinum Sponsor of the iPhone Summit at GDC 2010
and will be showcasing Unity 3.0 at its booth #1112. Unity
Technologies CEO David Helgason is on the GamesBeat Disruptive
Innovation panel on Wednesday, March 10th at 2:15pm. For more
information, visit
www.gdconf.com.
About Unity Technologies
Unity Technologies is revolutionizing the game development
industry and was named one of the top five game companies of 2009
after just four years on the market. Today Unity Technologies has
more than 100,000 registered users worldwide -- including leading
companies like Cartoon Network, Electronic Arts, LEGO and NASA,
large and small studios, independent professionals, students and
hobbyists -- using the Unity platform to develop high performance
interactive 3D content for the Web, mobile and console. Unity
Technologies is one of the fastest growing software companies and
is aggressively innovating to expand usability, power and platform
reach so that it can deliver on its vision of democratizing
interactive 3D technology. Unity Technologies is headquartered in
San Francisco and has development offices worldwide. For more
information, visit unity3d.com.
The product names used in this press release are for
identification purposes only. All trademarks and registered
trademarks are the property of their respective owners.
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