[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]
Nottingham, 11th June, 2010 – GameCity, the
World’s best-loved videogames festival, today announced Keita
Takahashi will headline GameCityNights, Season 1, Episode 5. The
event will take place on Friday, June 25th at Antenna in
Nottingham. Doors open at 6pm, presentations start at 7:30pm. The
event is strictly 18+, so ID may be required, and entry costs
£3.
Providing the antithesis to the football fever epidemic
currently sweeping the nation, leaving untold masses shouting at
their televisions, GameCityNights will be an evening of games
filled fun. Headlining the always-exciting event, Keita Takahashi
has traveled around the World to talk to fans about Noby Noby Boy
on the iphone, becoming a playground visionary and the life of a
truly innovative games designer.
GameCity Director Iain Simons said, “He's the best friend
a festival could ask for and we're really looking forward to Keita
coming back again in 2010. Anyone who's ever seen one his
presentations will know that the one thing you can be sure of is
that you don't know what you're going to get. It's going to be a
great evening."
With the evening turning excitement levels up to 11, some of the
more regular features return – a cheap bar, amazing food and
the right-of-passage moment for all aspiring GameCitizens, the Quiz
of Doom. Awaiting the lucky winners are all manner of prizes
brought from Japan by Keita himself exclusively for the quiz, as
well as a bundle of goodies from the GameCity treasure chest.
Keita Takahashi said, “I look forward to playing with
Norah the dog in Woodthorpe park!”
Who is Norah the dog? Has Keita really traveled more than 5000
miles to play with a pooch? Why is Noby Noby Boy on the iPhone
listed under the Productivity section in the app store? Find the
answers to all these questions and more on the night!
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NOTES TO EDITOR
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*GameCityNights is a series of after-dark monthly events that
brings together developers, students and players in a celebration
and exploration of videogame culture - with prizes. Every month a
brilliant headline speaker will be making their way to Nottingham
to share their thoughts, passions and give a unique insight into
their work.
GameCity is what a videogame festival should be.
The Centre for Contemporary Play is a research centre based at
Nottingham Trent University which pioneers innovative thinking
through new partnerships. Since 2008 it has worked with a variety
of leading organisations from the commercial and public sector to
deliver major research and inclusion projects. These include the
ITAG conference, the GameCity videogame festival and the National
Videogame Archive - a unique collaboration with the National Media
Museum.
Driven by leading thinking at NTU, the Centre for Contemporary
Play continues to create radical and innovative projects in the
academic and public engagement space.
Gamecity’s aim is to bring together developers and the
public to explore and celebrate videogames and videogames culture,
with a particular focus on students. We attract the best speakers
in the world, offer up-and-coming artists and developers a platform
for their games and create totally unique events.
Some of GameCity’s greatest hits include a world-record
breaking zombie gathering, Keita Takahashi designing a
children’s playground and Masaya Matsuura, Lorne Lanning,
Alexey Pajitnov and Media Molecule having headlined.
We’ve worked alongside some of the most prominent names in
gaming, including; Warner Bros, TTGames, Crytek, Activision, Namco
Bandai, SCEE, Xbox, Ubisoft, Electronic Arts, Nintendo, Freestyle
Games, David Braben, Media Molecule, Splash Damage, Harmonix,
Jagex, Rare, Denki, Monumental Games, Midway, Introversion, Zoe
Mode, ThatGameCompany, Nana-on-Sha and lots more.
Going way beyond just playing games, GameCity offers other new
ways for people to interact with videogame culture. Art
exhibitions, director commentaries, playground building, live
recreations of videogames, gigs, gong-shows, three World Records,
arcade trails, club nights - nothing is off limits for this most
radical of videogame festivals.
Don’t just take our work for it, see what others have said
after working with us,
GameCity looks poised to become our industry’s ?rst
Sundance. A truly unique approach for hosting a game festival that
seems long overdue.
Lorne Lanning, Oddworld Inhabitants
GameCity is unique. Any games festival that can reunite industry
legends, lead to a Japanese game developer designing a playground,
and evoke religious sentiments in a shopping centre is doing
something very right for sure.
Edge Magazine
The year’s most inventively programmed new arts
festival
The Times
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