[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]
STOCKHOLM, SWEDEN – 25th June 2010 –
PAN Vision Group, a leading independent Nordic publisher and
distributor of interactive entertainment based in Stockholm Sweden,
in conjunction with Mercis bv, the Amsterdam based licensor, are
pleased to announce that one of the leading brands in
children’s entertainment over the last half century,
Miffy, is set to make its long awaited appearance
on videogames consoles with
Miffy’s World debuting on
WiiWare
TM
in summer 2010.
Developed by independent Portuguese game developer Biodroid, and
featuring the star of approximately 120 books which have sold in
excess of 85 million copies worldwide since her debut in 1955,
Miffy’s World is a simulation game world for children
featuring the rabbit Miffy and her cast of animal friends. Helping
to stimulate the creative aspects of the imagination through the
game’s quests and puzzles, children are encouraged to explore
the world of Miffy and interact with its array of colourful
characters.
Miffy’s World also has an innovative parent control
feature. Because the game is aimed at young children it will only
be playable from the real world hours of 6am to 9pm. Time in the
game is synchronized with the Wii’s internal clock and real
time will be visible by the relative position of the sun from
sunrise to sunset and on the clock inside Miffy’s house. When
9pm approaches (or at any time chosen by the parent) an alert will
be sent to the player, the game will be saved and an animation will
show Miffy going to bed.
Miffy’s Mom or Dad can also be controlled by a parent at
the same time as their child is playing as Miffy. Although they
cannot directly interact with the game world they can point at
various objects using a second controller and thus help with any
quests or puzzles that children may need encouragement with. If a
parent is not available however, Miffy’s Mom and Dad have
scripted behaviours; they will never leave the house if not
controlled by a player, they will initiate quests for Miffy to
undertake outside in the game world, and they will also perform the
‘help’ function throughout the game whenever the player
is not progressing.
55 years on, Miffy is now a global phenomenon with Miffy’s
World set to be her greatest adventure yet!
The brand new trailer is available to download from:
https://www.yousendit.com/download/K0JUS3hjNDJQb0pFQlE9PQ
KEY FEATURES
- Single player or two-player
- 2D wrap-around circular world comprised of the main
characters’ houses (Miffy, Poppy, Boris, and more) and other
locations including the School and the Playground
- Game world designed to replicate the aesthetic of the much
loved books
- Game world comprised of four Miffy experiences – World,
Zoo, Seaside, Mountains – each with their own individual
locations
- In-game time synchronized with the real world via the
Wii’s internal clock.
- Three playable characters – Miffy, Mom and Dad
- Eight non-playable characters – Poppy, Grunty, Boris,
Barbara, Aunt Alice, Melanie, Snuffy and the Teacher
- Interactive puzzles, object discovery, quests, character
interaction and maps
For press inquiries and interview requests please contact:
Simon Callaghan
PlayReplay
Email:
simon.callaghan@playreplay.net
Tel; +44 (0)203 176 0139
Mob; +44 (0)7867 514554
About PAN Vision
PAN Vision is the leading independent distributor and publisher
of games and films in the Nordic region with a turnover of
€140 million. The company has its own offices throughout the
Scandinavian countries as well as the Baltic countries and has 170
employees. The HQ is situated in Stockholm.
About Mercis
Mercis B.V. with its principal office in Amsterdam, has been
managing Dick Bruna’s worldwide copyrights since 1971 and is
closely involved in the development of all the merchandise and
media productions. Mercis Publishing B.V. is the publisher of the
Dick Bruna books.
About Biodroid Entertainment
Biodroid Entertainment is a Lisbon based game IP developer that
adds value by creating and producing innovative products based on
strong existing IPs. We maximize IP value through cross-platform
digital media mainly, but not exclusively in the videogame market.
We assure that the success factors of IP are rightly capitalized
and translated across formats and platforms. We chose creativity as
fuel and Intellectual Property as the resource for our factory: we
partner with the licensor, we manage and we take it to the
market.
Nintendo trademarks used under license. WiiWare is only
available through the Wii console
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