[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]
Roswell, GA, August 13, 2010: Tripwire Interactive
is delighted to announce that it will be publishing
“Dwarfs”, a hugely addictive casual game from Power of
Two for PC and Xbox. Dwarfs has already won the Game of the Year
title at the Swedish Game Awards 2010, as well as the Pwnage Award
at its native Gotland Game Awards. The game, like all great casual
games, is really simple to pick up – but provides an almost
infinite range of challenges, from a 15 minute arcade game to the
challenge of managing your ever-growing horde of Dwarfs as they
explore and mine an underground world of almost unlimited size.
“When we were looking at the possibility of a publisher,
we wouldn’t settle for anything but the very best”
according to Robin Flodin, co-founder of Power of Two.
“During the discussions with Tripwire Interactive, it was
evident we had found what we were looking for. With their extensive
experience in games and publishing – both in retail and
online – as well as their fresh take on marketing and sales,
having Tripwire as our publisher quickly became a
no-brainer.”
"We met the team in Gotland in 2009 and loved what they were
doing" said Alan Wilson, Vice President of Tripwire Interactive.
"Since then, Dwarfs has started stacking up awards and has now
become a full-featured game, which is great fun and maddeningly
addictive – which has been proven by how hard it is to get
people here in the office to stop playing it and get back to work!
"
About the game:
Dwarfs is a single-player casual game for PC and Xbox, providing
endless hours of addictive entertainment. The aim is simple enough
– guide your Dwarfs to mine the caves around your home base,
find the gold, minerals and treasure – and try and keep them
out of trouble! Dwarfs just tend to keep digging, following only
their lust for more gold. So they will dig into water and lava,
threatening your home. If that wasn’t enough, they keep
finding all sorts of nasty little monsters that have to be dealt
with too. The player can build walls, dynamite holes in the floor,
or turn earth to stone in an effort to prevent disaster. But in the
end, success or failure will depend on the player’s skill at
directing his ever-growing army of dwarfs! And if the basic modes
aren’t enough, there is a complete sandbox, where you can
create your own challenges – and a “Defend the Town
Hall” mode where clearing out waves of enemies becomes the
biggest challenge.
Key features:
- Tutorial mode to give players a step-by-step guide
- Campaign mode with awards and prizes to earn
- Arcade mode for a wide range of challenges from a 15-minute
timed game, to a game that will only end when you want it to, with
an almost infinite size
- Defend the Town Hall mode – instead of exploring and
mining, you will need to defend the Town Hall from ever-increasing
waves of enemies, using all the tricks you have learnt
- Randomly-generated maps, to ensure replay value stays high
- Full sandbox mode to create your own caves and challenges
- Low system requirements
- Steamworks features including achievements and
leaderboards
The game will be available on Steam and in stores from Fall
2010. For further information on the game visit the team’s
website: po2games.com or, if you are going to GamesCom/GDC Europe,
you can see a Beta version of the game in Hall 6.1 booth 52a/b. You
will also be able to play it on the Tripwire booth at PAX in
Seattle.
About Tripwire Interactive
Based in Roswell, Georgia, Tripwire Interactive is an
entertainment software developer and publisher founded in 2005 by
the award winning mod team and winners of the 2004 edition of the
"$1,000,000 Make Something Unreal" competition. Released in early
2006, Tripwire Interactive's debut retail title Red Orchestra:
Ostfront 41-45 achieved both critical and commercial success
garnering several awards including "Multiplayer Game of the Year"
and "FPS of the Year" for 2006. Killing Floor, Tripwire's second
title, jumped straight to the top of the Steam best-seller list and
instantly became one of the top-ten most played FPS games in the
world. With some of the most played PC Multiplayer games on the
market and over 1,000,000 units sold on PC, Tripwire Interactive
have proven that with hard work, determination, and great
distribution partners, independent game developers can still make a
big splash in the games industry. For more information visit
Tripwire Interactive's website at
www.tripwireinteractive.com.
About Power of Two
Power of Two Games is a newly formed Game Studio located on
Gotland, a small, sunny island off the coast of Sweden. As the name
implies, Power of Two is made up of two people: one artist and one
programmer. With simply brilliant and brilliantly simple ideas,
such a team can do wonders – and we do! Cooking with
ingredients like addictiveness, challenge and pure mad fun, Power
of Two Games is the mortal enemy of boredom. To find out more, see
the website: po2games.com.
Alan Wilson
Vice President
Tripwire Interactive LLC
www.tripwireinteractive.com
www.redorchestragame.com
www.killingfloorthegame.com
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