[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]
For immediate release
FUTURE GAME ON
THE EUROPEAN CONFERENCE FOR VIDEO GAME INNOVATION
PARIS Exhibition Park
Paris, France - August 30th 2010. Future Game On
will be held on September 9 and 10, 2010, at the Parc des
Expositions de Paris - Porte de Versailles, hall 7. Executive
producer and Project Director on Mass Effect, Casey Hudson will
reveal how BioWare navigated the challenge to create an (even more
successful) sequel to Mass Effect. "FGO is the new European
annual gathering for developers, creators and game and apps
researchers in every field, ludicrous and serious. It represents
the opportunity to understand new trends and find innovations that
will bring new successful productions." explains Patrick COCQUET -
General Delegate of CAP DIGITAL.
All conferences and keynotes will be given in simultaneous
translation from French to English and English to French: the
occasion for all to participate in the best wished conditions!
Register today! Go to the official Website
www.futuregameon.com !
ON PROGRAM
Cap Digital reveals today the complete program of Future Game
On.
« For the first edition, Future Game On presents a high
quality program including lectures and scientific papers. Major
actors for innovation in the game industry will attend Future Game
On: NVIDIA, Autodesk, Lexis numerique, BioWare, etc. » says
Sophie Revillard, FGO Conference Chair.
KEYNOTES
September 9th:
- 10.00am : Jason Della Rocca (Founder - Perimeter Partners):
"The Innovation Dilemma: Surviving on the Bleeding Edge"
- 2.00pm : Scott Easley (Associate Director, USC Gamepipe
Laboratory, Viterbi School of engineering): "New Devices, New
Gameplay"
September 10th:
- 10.00am : Casey Hudson (Executive Producer, Project Director on
Mass Effect, BioWare) : "Tough Act to Follow: Consistency versus
Innovation in Designing the Sequel to Mass Effect"
- 2.30pm: Jos Stam (Senior research scientist, Autodesk, INC):
"How to make Computational Fluid Dynamics fun for the masses"
CONFERENCES
September 9th:
- 10h45 : "The learner's monitoring in a serious game", Pradeepa
Thomas Benjamin (LIP6/Université Paris VI)
- 11h30 : "Game-design driven production methods", Thomas Demachy
(Indeego Games)
- 12h15 : "Definition and Measurement of Difficulty in Single
Player's Game: a quantitative approach", Stéphane Natkin
(CEDRIC / CNAM)
- 14h45 : " Resource workflow management in a game
production», Yann Richard (Eden games)
- 15h15 : "Asset management in a multi-platform game" Hubert
Sarret (Play All)
- 16h00 : "From Alternate reality games to Total Fiction", Eric
Viennot (Lexis numérique)
- 16h45 :Play the game of innovation: visions and reality. Debate
conducted by Thomas Demachy (Indeego Games)
Participants are cordially invited to a cocktail at the end of
the first day of the conference.
September 10th:
- 10h45 : "Creation, management and exploitation of Digital
Doubles" Cédric Guiard (Agence de Doublures
Numériques)
- 11H30 : " The new stakes in Artificial Intelligence»,
Axel Buendia (Spirops)
- 12h15 : "Innovative audio technologies for creative gameplay
using sound" Amaury La Burthe (AudioGaming)
- 15h15 : "A Fast Deferred Shading Algorithm for Real-Time
Indirect Illumination", Cyril SOLER (INRIA Rhônes Alpes)
- 15h45: "Using Biometrics to better understand the players'
gameplay experience", Pejman Mirza-Babaei (Interact Lab,
Informatics Department, Sussex University)
- 16h30: " Modern Real-Time Rendering Techniques " Louis Bavoil
(NVIDIA)
- 17h15: " Uncompromising stereoscopic rendering on playstation3"
Alexis Arragon (Darkworks)
Future Game On 2010 is organized by the business clusters Cap
Digital and Imaginove, in collaboration with Capital Games (Paris
and Ile-de-France Video Game association) in cooperation with ACM
SIGGRAPH and Paris ACM SIGGRAPH.
*Register now for Future Game On at
www.futuregameon.com
About Cap Digital
Cap Digital is the French business cluster for digital content
and services in Paris and the Ile de France region. We are a
non-profit organization. Our 600 members are primarily innovative
SMEs but also count major universities, higher education
establishments, research labs, and corporations.
Our members represent the digital industry's most active players
in digital content. Nine vibrant member communities make a vital
contribution to the strategy and direction of the cluster: Image,
Sound and Interactivity, Video Games, Knowledge Engineering,
Culture, Press, and Media, e-Learning and e-Training, Collaborative
Technology & Intelligence, Mobile Lifestyle & Services,
Robotics and Communicating Objects, and Digital Design.
Cap Digital provides members with essential information,
networks, and resources. These include ongoing competitive
intelligence, training, partnerships, funding solutions, and
project reviews. Partnerships with other leading European clusters,
at a structural and project level, are an essential element of Cap
Digital's strategic activities.
For more information:
www.capdigital.com
PR Contact : Olivia Dasté -
olivia.daste@capdigital.com
About Imaginove
Imaginove's key objective is to develop services, in
Rhône-Alpes region, for business, research centers and higher
education in the creation, production and distribution of content
in the sectors of video games, cinema, audiovisual and
multimedia.
The association's ambition is to be counted among the key "Image
Clusters" in Europe by asserting its positioning:
- Encouraging convergence between the different sub-groups of
Moving Images (Transmedia)
- Develop a cluster that is 100% dedicated to the industry of
media content
- Cooperate with other internationally renowned clusters:
Stuttgart, Birmingham, Montréal, Shanghai, etc…
- Anticipate the media of tomorrow: digitalisation, nomadism,
new markets, etc…
Concretely, Imaginove proposes quality services to its members
based on: R&D, International Development, Employment and
Training, Opportunity Identification/ Media Laboratory,
Financing.
Press Officer:
Jessica Rei
+33 (0)6 24 782 460
j.rei@warningcom.com
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