[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]
TIGA, the trade association representing the UK games industry,
today set out a policy agenda for advancing the UK games industry.
TIGA made the proposals in a response to the Department for
Business, Innovation and Skills (BIS) Draft Structural Reform
Plan.
TIGA’s response to BIS included proposals in the following
areas:
Rebalance the economy BIS should argue in Government: for the
introduction of Games Tax Relief to ensure that the UK games
industry can compete on a level playing field with its overseas
competitors, to create high skilled jobs and to stimulate
investment; for the retention and improvement of Research and
Development tax credits; and for a review of lottery funding, with
a view to using some of this money to support UK developers and
outsourcers (e.g. to finance early stage development work in order
to create playable prototypes and for training).
Stimulate exports Accredited trade organisations such as TIGA
should be given greater flexibility over the use of UKT&I
grants in order to help more games businesses to attend overseas
trade shows. Games businesses should be able to use UKT&I
grants to cover travel and accommodation costs, in addition to
exhibition expenses. This would enable more eligible SMEs in
general and games businesses in particular to attend trade shows,
thereby enhancing their potential to export.
Support universities, science and research in building a strong,
innovative economyThe UK should aim to increase the proportion of
Gross Domestic Product that it spends on tertiary education through
a combination of public investment and tuition fees. This is
necessary to support the UK’s ambition to be a leading
innovative knowledge economy. More intelligent people will be able
to benefit from higher education, the quality of research will be
strengthened, the recruitment and retention of high quality
teaching staff will be enhanced and the UK’s leading position
in the market for overseas students will be reinforced. UK games
businesses will also be more likely to draw on a healthy supply of
high quality graduates if investment in tertiary education is
increased.
Build an internationally competitive skills base UK games
developers need a highly educated and trainable workforce in order
to compete successfully. The Government should ensure that tuition
fees for students studying mathematics and computer science degrees
are competitively priced in comparison to other degrees to
incentivise the study of these subjects. Industrial secondments
between universities and games businesses should be encouraged.
Consideration should be given to the introduction of an SME
Training Tax Relief, whereby SMEs would be able to offset
expenditure on training, Continuous Professional Development for
staff and education outreach activities against corporation
tax.
BIS’s Draft Structural Reform Plan states that the
Department’s intention is to “Develop options to ensure
that the UK is not so dependent on a narrow range of economic
sectors, with a particular focus on supporting areas of comparative
advantage including advanced manufacturing, low carbon
manufacturing, the life sciences and service and creative
industries.”
Dr Richard Wilson, TIGA CEO, said:
“If BIS is serious about its intention to rebalance the
economy and serious about its ambition to be a Department for
growth then it must adopt a range of polices to enable private
sector firms to prosper and expand. For the video games industry,
this means the introduction of Games Tax Relief, the retention of
R&D tax credits, support for prototype funding, flexibility
over UKT&I export assistance grants and sustained investment in
higher education. We now need a clear Government strategy to enable
the games industry to fulfil its potential.”
Jason Kingsley, TIGA Chairman and CEO and Creative Director of
Rebellion, said:
“The video games sector has the capacity to play a part in
rebalancing the UK economy away from an excessive reliance on
public sector employment and financial services. Yet if our
industry is to make this important contribution the Government must
above all get the fiscal environment right. Our key competitors
benefit from tax breaks for game production – we do not. The
Government must in particular look again at Games Tax Relief and
enhance R&D tax credits. For our part, TIGA will continue to
lead the debate in policy development and the articulation of the
games industry’s agenda vis-a-vis Government and other
interested parties.”
Ends
Notes to editors:
About TIGA:
TIGA is the trade association representing the UK’s games
industry. The majority of our members are either independent games
developers or in-house publisher owned developers. We also have
games publishers, outsourcing companies, technology businesses and
universities amongst our membership. TIGA was awarded ‘Trade
Association of the Year’ and the ‘Member Recruitment
Award’ at the Trade Association Forum Best Practice Awards
2010.
TIGA's vision is to make the UK the best place in the world to
do games business. We focus on three sets of activities: political
representation, generating media coverage and developing services
that enhance the competitiveness of our members. This means that
TIGA members are effectively represented in the corridors of power,
their voice is heard in the media and they receive benefits that
make a material difference to their businesses, including a
reduction in costs and improved commercial opportunities.
For further information, please contact Eva Field, TIGA PR
Manager on: 07814 039 983, or email
eva@tiga.org.
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