[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]
FOR IMMEDIATE RELEASE
MINNEAPOLIS, MN – September 10, 2010 –
A post-apocalyptic gladiator arena filled with zombies with
attitudes and armored war machines sets the stage for the ultimate
bloodsport in Activision Publishing, Inc.’s (Nasdaq: ATVI)
upcoming Blood Drive, infecting stores this November for Xbox 360
®
video game and entertainment system from Microsoft and
PlayStation
®
3 computer entertainment system.
In Blood Drive, contestants must use their motorized death
steeds of steel in a televised game show where drivers battle each
other and hordes of revolting flesh eaters in an all-out fight to
the death. Face undead frat boys, cops, strippers and bachelorette
partiers, each with their own special brand of death and
devastation – and ways to die! While these rotting monsters
wander the streets of a desert sin city craving sweet, succulent
brains, your enemies have come equipped battle hardened armed
vehicles, including heavily weaponized muscle cars, hot rods, and
more. Amidst this gore-drenched mayhem contestants must use their
head or lose it!
“Over-the-top vehicular combat and zombies are two things
that go great together,“ said David Pokress, Activision
Publishing. “What more is there to say?”
Blood Drive features several gruesome events set up as
tournaments in the game’s six unforgiving environments.
Battling for top position is even more satisfying in multiplayer
modes where up to four friends can drop in and drop out of the
bloodbath at any time. With such a target rich environment, it
won’t take you long before you send the endless mass of
blood-thirsty zombies and battle hardened maniacs back to hell, one
bloody tire-tread at a time!
Blood Drive will be available this November for $49.99. The game
is rated “M” for Mature by the ESRB. For more
information, visit
www.activision.com.
About Activision Publishing, Inc.
Headquartered in Santa Monica, California, Activision
Publishing, Inc. is a leading worldwide developer, publisher and
distributor of interactive entertainment and leisure products.
Activision Publishing maintains operations in the U.S., Canada,
the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain,
Norway, Denmark, the Netherlands, Australia, South Korea, China and
the region of Taiwan. More information about Activision and its
products can be found on the company’s website,
www.activision.com.
Cautionary Note Regarding Forward-looking Statements:
Information in this press release that involves Activision
Publishing’s expectations, plans, intentions or strategies
regarding the future are forward-looking statements that are not
facts and involve a number of risks and uncertainties. Activision
Publishing generally uses words such as “outlook,”
“will,” “could,” “would,”
“might,” “remains,” “to be,”
“plans,” “believes,” “may,”
“expects,” “intends,”
“anticipates,” “estimate,” future,”
“plan,” “positioned,”
“potential,” “project,”
“remain,” “scheduled,” “set
to,” “subject to,” “upcoming” and
similar expressions to identify forward-looking statements. Factors
that could cause Activision Publishing’s actual future
results to differ materially from those expressed in the
forward-looking statements set forth in this release include, but
are not limited to, sales levels of Activision Publishing’s
titles, shifts in consumer spending trends, the impact of the
current macroeconomic environment, the seasonal and cyclical nature
of the interactive game market, Activision Publishing’s
ability to predict consumer preferences among competing hardware
platforms, declines in software pricing, product returns and price
protection, product delays, retail acceptance of Activision
Publishing’s products, adoption rate and availability of new
hardware (including peripherals) and related software, industry
competition including from used games and other forms of
entertainment, litigation risks and associated costs, rapid changes
in technology, industry standards, business models including online
and used games, and consumer preferences, including interest in
specific genres such as music, first-person action and massively
multiplayer online games, protection of proprietary rights,
maintenance of relationships with key personnel, customers,
licensees, licensors, vendors, and third-party developers,
including the ability to attract, retain and develop key personnel
and developers that can create high quality “hit”
titles, counterparty risks relating to customers, licensees,
licensors and manufacturers, domestic and international economic,
financial and political conditions and policies, foreign exchange
rates and tax rates, and the identification of suitable future
acquisition opportunities and potential challenges associated with
geographic expansion, and the other factors identified in the risk
factors sections of Activision Blizzard’s most recent annual
report on Form 10-K and any subsequent quarterly reports on Form
10-Q. The forward-looking statements in this release are based upon
information available to Activision Publishing and Activision
Blizzard as of the date of this release, and neither Activision
Publishing nor Activision Blizzard assumes any obligation to update
any such forward-looking statements. Forward-looking statements
believed to be true when made may ultimately prove to be incorrect.
These statements are not guarantees of the future performance of
Activision Publishing or Activision Blizzard and are subject to
risks, uncertainties and other factors, some of which are beyond
its control and may cause actual results to differ materially from
current expectations.
©2010 Activision Publishing, Inc. Activision is a
registered trademark of Activision Publishing, Inc. All other
trademarks and trade names are the properties of their respective
owners. All other trademarks and trade names are the properties of
their respective owners. All rights reserved.
"PlayStation" is a registered trademark of Sony Computer
Entertainment Inc.© 2010 Microsoft Corporation. All rights
reserved. Microsoft, Xbox, Xbox 360, Xbox LIVE and the Xbox logos
are trademarks of the Microsoft group of companies and are used
under license from Microsoft. All other trademarks and trade names
are the properties of their respective owners. All other trademarks
and trade names are the properties of their respective owners. All
rights reserved.
# # #
Contact:
Rob Fleischer
Sandbox Strategies
212-213-2451
rob@sandboxstrat.com
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