[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]
NeoAxis Group is pleased to announce that
NeoAxis Engine and it's SDK was updated to version
1.1. NeoAxis Engine is an all-purpose 3D engine
for game development, simulation and visualization systems
creation. New version introduced significant improvements in
rendering as well as new pathfinding system, toolset localization
support and some other improvements.
Full story
also available at engine's website.
What's New in NeoAxis Engine 1.1?
NeoAxis Group has done much since 1.0 to provide new and
exciting features that certainly will be useful for 3D projects
developers. The key new features are the following:
-
Depth buffer access — the long-expected
option to use depth buffer as usual texture has been added. This
feature allows to integrate numerous modern rendering features such
as Soft Particles, Depth of Field, SSAO, etc.
-
Soft Particles — built-in Soft Particles
technology support based on the new depth buffer access feature.
Soft Particles is intended to eliminate graphic artifacts that can
appear when particle intersects with scene geometry.
-
Animation Tree System — a new Animation Tree
system has been added. With this major feature you can configure
animations much easier. You don't need to write that much code for
animation support anymore — now you can do this by means of
an animation tree file, which is a scheme with operations and
connections. A visual editor will also be added in later
versions..
-
Navigation mesh pathfinding — new navigation
mesh pathfinding has been added. In addition to grid based and way
point navigation systems NeoAxis SDK now includes powerful
pathfinding system based on navigation mesh technology. The engine
uses the open-source Recast pathfinding system internally.
-
Vegetation material — advanced Vegetation
Material has been added. With this material it is now possible to
make high quality trees, shrubs and grass.
-
FXAA anti-aliasing — new anti-aliasing
post-effect allows to achieve better image quality with less
resources and higher performance, rather than when using FSAA or
MSAA algorythms.
-
Awesomium — the Awesomium library has been
integrated into NeoAxis 3D Game Engine. The Awesomium library
enables embedding full-fledged web browser functionality into
applications and games. The library is provided as an additional
engine plug-in.
-
Localization — the toolset supports
localization now and can be easily translated to another language.
Russian localization has been added.
The key improvements in
1.1 include:
- Autodesk Maya 2012 export support has been added.
- Physics Editor: You can now set body mass manually by
specifying the Mass property. The old method, where body mass was
calculated from shapes density also remains.
- The TPS camera in the game has been improved. The camera no
longer penetrates through walls.
- ColladaMeshLoader: Better importing and exporting support.
Google SketchUp support.
- Fixed Frame Rate support has been added. EngineApp.Instance.
MaxFPS property has been added.
- Skeleton animation: Blend masks for animation states have been
added.
- The engine will now automatically unload old textures before
loading a new map.
- Weapon class has been improved. Now, it is possible to use two
alternative weapon meshes separately, one for usual TPS camera,
second for FPS camera.
- Better game character physics in PhysX.
Some optimization work has been done. Rendering system was
optimized, clip volumes for reflections has been added, UISystem
has been significantly optimized, less memory use during
compilation for ShaderCacheCompiler. More than 15 known bugs
werefixed in new version.
New Demos in NeoAxis SDK
NeoAxis Engine SDK 1.1 has three new demo maps added.
- A new
"Mountain Village" demo map has been added. This
new demo is a complex demo map, which demonstrates new vegetation
shaders, special camera behavior based on splines and water plane
reflection optimization.
- A new
"BallGame" map has been added. This new game type
demo is an example of a casual physics-based ball control
game.
- A new "
DynamicGeometryExample" map has been added. This
new map demonstrates dynamic mesh creation and updating.
NeoAxis Engine 1.1 is Evolution of the All-Purpose 3D
Engine
With the release of version 1.1, the all-purpose 3D engine
NeoAxis has become even more powerful, with rich functionality and
tools. Improvements and new features that have been added in
NeoAxis 1.1 made it even better solution for game and simulation
development in any genre and area, including quick prototyping and
ideas visualization. NeoAxis Engine is not just an engine, but a
complete powerful and easy-to-use toolset for creating 3D
applications. Demo maps included in the SDK enable fast start of
development, based on the demos "skeleton" that are in fact
templates/prototypes of games in different genres, as well as to
save additional resources, involved into development, meaning that
is saves you your time — and money.
Official NeoAxis Engine website
Download NeoAxis Engine SDK
1.1 with included demo maps
Full release changelog
About NeoAxis Engine
NeoAxis Game Engine is an all-purpose, modern 3D graphics
development tool for 3D simulations, visualizations and games.
About NeoAxis Group
NeoAxis Group Ltd is a company focused on modern real-time 3D
solutions. The development studio is located in Kazan, Russia. The
main activity of NeoAxis Group is the development of NeoAxis
Engine, a cross-platform engine for 3D simulations, visualizations
and games.
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