Featured Articles
Sponsored Feature: Rasterization on Larrabee -- Adaptive Rasterization Helps Boost Efficiency
By Michael AbrashIn a detailed Intel-sponsored technical article, part of its Visual Computing section on Gamasutra, veteran game programmer and architect Mike Abrash (Quake) goes in-depth on how Intel's upcoming Larrabee architecture pipeline deals intelligently with rasterization.
Sponsored Feature: Fluid Simulation for Video Games (Part 2)
By Michael GourlayThis sponsored feature, part of Intel's Visual Computing site and written by Dr. Michael J. Gourlay of the University of Central Florida Interactive Entertainment Academy, continues a multi-part series that explains fluid dynamics and its simulation techniques.
ISV Spotlight
Dragon Age: Origins BioWare launches an epic tale of violence, lust, and betrayal.
The survival of humanity rests in the hands of those chosen by fate. You are a Grey Warden, one of the last of an ancient order of guardians who have defended the lands throughout the centuries. Betrayed by a trusted general in a critical battle, you must hunt down the traitor and bring him to justice. Created using Intel® V Tune™ Performance Analyzer and Intel® Thread Checker, find out how BioWare’s deepest universe to date offers 80 hours of epic, bone-crushing combat.
Papers, Briefs, and Downloads
Intel® Visual Adrenaline magazine issue #4
The September 2009 issue of the Intel® Visual Adrenaline magazine is all about the game ... how game developers give it their all to create the best immersive gaming experiences possible. DiRT*2* pushes the envelope of rally realism, overhauling vehicle handling, adding multi-vehicle stages, and doing it all with multithreading. NASA offers an MMO that lets you explore the final frontier and find out what's possible - or might be. And Restless Entities Never Sleep takes a look at the awesome creepiness of Warhammer Online*. [13 MBs]
RTfact: Generic Concepts for Flexible and High Performance Ray Tracing
Introduction of RTfact- an attempt to bring the different aspects of ray tracing together without sacrificing the performance benefits of hand-tuned single-putpose implementations. RTfact is a template library consisting of packet-centric components combined into an efficient ray-tracing framework.


