Advances in Rendering for Physics
Meshula.net, the consistently informative blog run by veteran programmer Nick Porcino, has a useful overview of a free-access online physics journal, the New Journal of Physics.
To suit his audience, Porcino has highlighted a series of articles drawn from the NJP focusing on applying the principles explored by the journal to areas like rendering and simulation.
For example: Flow visualization and field line advection in computational fluid dynamics: application to magnetic fields and turbulent flows, published last month by Pablo Mininni, Ed Lee, Alan Norton, and John Clyne. An excerpt from the abstract follows:
"Accurately interpreting three dimensional (3D) vector quantities output as solutions to high-resolution computational fluid dynamics (CFD) simulations can be an arduous, time-consuming task. Scientific visualization of these fields can be a powerful aid in their understanding. However, numerous pitfalls present themselves ranging from computational performance to the challenge of generating insightful visual representations of the data. In this paper, we briefly survey current practices for visualizing 3D vector fields, placing particular emphasis on those data arising from CFD simulations of turbulence."
Other topics singled out by Porcino include visualization of spiral and scroll waves, visualizing a silicon quantum computer, and the simulation and visualization of a number of astrophysical bodies and phenomena.

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In a
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The Intel Software Network has posted "
In
Kyle Hayward, a Purdue University senior studying graphics research who
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In
Kyle Hayward, a senior studying graphics research at Purdue University's computer science department, has put up a useful
In
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3D graphics programmer Jeremy Shopf has written up an interesting post
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