Sponsored Video: Getting The Most Out Of Your Game With Integrated Graphics
For our featured video this week, NetDevil president and Intel Software Partner Program Member Scott Brown took a few minutes to share with viewers how the studio works with Intel's chipsets, as well as how they've collaborated with the semiconductor in the past to fine-tune their games.
With Jumpgate Evolution, NetDevil's sci-fi MMO, the developer specifically set out to make their game run on as many different computers and setups as possible. According to Brown, the title owed a significant portion of its accessibility to Intel's integrated set: "We've been able to get a lot more users capable of playing our game than without."
In addition to using vTune extensively for all of its performance analysis, NetDevil brought Intel in to help with its vehicular combat MMO, Auto Assault. They were not only able to add server-side optimizations, but push the game towards supporting the entire video chipset.
For its next big project, Lego Universe, the developer is again focusing on supporting all the chipsets: "That's meant to be a kids game ... With kids, they always get the old computer in the family, so you got to make sure, especially with kids software, that you really support it as much as you can."
On future trends, Brown added: "I think you're gonna see more CPU-side work. Now with dual core and multicore, the chips can handle much more than what the video games are giving them. I think you'll see a lot of people doing some really cool stuff with that and taking advantage of the next generation of chips."

Game artificial intelligence site AiGameDev has rounded up a