Sponsored Video: Behind the Scenes at Project Offset
In this week's featured video, Project Offset technical director Sam McGrath shares demo footage for the studio's first-person shooter, Project Offset (working title), which takes advantage of future graphics cards. Built on the developer's Offset Engine, the game is set in "an epic fantasy world rendered at cinematic quality.
As McGrath points out, all of the game footage in the above video is rendered in real time inside Project Offset's game engine. "Every object in the world casts and receives shadows, including corrective self-shadowing on all objects, even complex objects."
The engine is also capable of rendering thousands of particles, each casting its own soft shadow into the scene. He adds that the engine also performs motion blur instead of process: "Rather than being a simple special effect that only works in certain situations, the motion blur works uniformly on everything."

Simulating convincing fluids in computer games is not only computationally expensive, but often mentally expensive as well, with even introductory papers on the subject requiring the reader have math skills at least at the undergraduate calculus level. In