Sponsored Video: Allegorithmics Real-Time Graphics Texture Streaming for Games
Demonstrating developer Allegorithmic's Substance engine, marketing and sales director Alexis Khouri spoke with Intel Software Network about real-time graphics texture streaming for games.
According to Khouri, Allegorithmic's optimized engine allows for bigger game worlds, richer content, and more details: "What is really interesting is that our technology scales very well with multi-cores. We have more than 90% scalability, which means, for example, with 4 cores, we can have almost 14 megabytes per second of compressed textures."
For the demonstration, Allegorithmic produced its own level of Unreal Tournament 3 to show off what can be expected with the company's procedural texture technology: "What is interesting is that the whole texture package of this demonstration fits in 280 KB instead of 300 MB. So, what we did was divide the size of the textures by a thousand."

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