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Sponsored Feature: Havok Talks Simulating Real-World Physics

In this Intel-sponsored feature, Havok managing director David O'Meara discusses the middleware firm's new products -- from Havok Destruction to Havok Cloth -- its acquisition by Intel, and plans for the future.

Speaking on how Havok benefited from the recent acquisition, O'Meara noted that Intel made it possible for the company to offer Havok Complete, its physics and animation software toolset, available to game developers free of charge (for non-commercial use) in February 2008. Both Havok and Intel sought to "boost creative game development throughout the industry" with the initiative.

He also believes that the acquisition will enable Havok to extend its capabilities beyond the entertainment industry and into serious gaming: "Serious gaming includes non-entertainment applications, such as industrial and military simulations and training. Intel offers Havok a lot of capabilities and resources to enable us to go beyond the entertainment space in a couple of year's time."

O'Meara added that there are Intel-developed technologies that Havok could take part in: "It would be very nice if we could create some commercial applications for some of the technologies that are being developed - take them out of Intel and put them into Havok. And that is part of the concept for Intel and Havok."

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This specially written weblog combines Gamasutra and Intel knowhow to present and deconstruct the latest happenings in visual computing and game technology.

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