Intel Gamasutra News Feed http://www.gamasutra.com/visualcomputing/blog/ en-us Copyright 2008 Wed, 28 May 2008 14:19:31 -0800 http://blogs.law.harvard.edu/tech/rss Procedural Terrain Generation with Fractional Brownian Motion Jeffrey M. Freeman, Intel Software Engineer The computer graphics industry has a long history of trying to model the limitless complexities of our real world terrain. In this article, Freeman demonstrates several techniques (including the source code) for creating realistic terrain scenes on systems with integrated graphics solutions.

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