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Upcoming | On Demand


Serious Games: Using Gamer Technology to Solve Real-World Problems

Air Date: Tuesday, August 19, 2008
Time: 2:00 PM ET / 11:00 AM PT / 18:00 GMT
Duration: 60 minutes
Sponsored by HP and Intel

Overview

The Serious Games industry has come a long way in the past few years, and has grown into many different sub-genres. While the scope of the Serious Games industry has grown, the underlying technology has matured to support the academic, military, and commercial applications alike. By applying the use of gaming technologies to education, training, and other market segments, we are entering a new era of engaging and motivating learning.

Peter Smith, a Serious Games researcher and Producer at the UCF RETRO Lab, will provide an overview of the Serious Games industry and the Taxonomy of Serious Games developed in collaboration with Ben Sawyer of Digital Mill, and the Serious Games Initiative. He will then delve into a specific case study of a Serious Game, the RETRO Lab's own educational MMOG Lunar Quest, and the underlying technology used to build it.


Autodesk Game Developer Webinar Featuring The Bourne Conspiracy by High Moon Studios

Available On-Demand
Original Air Date: Wednesday, June 25, 2008
Duration: 60 minutes
Sponsored by Autodesk

Overview

Join Autodesk and High Moon Studios for the Game Developer Webcast, featuring a panel discussion with three of their senior key artists, moderated by Mary Beth Haggarty. The discussion will be followed by a live Q&A session.

During this Webcast, you'll learn how leading game development facility High Moon Studios used Autodesk 3D solutions to bring Robert Ludlum's The Bourne Conspiracy to life. Randy Stebbing, Technical Art Director at High Moon Studios and his team, Mike Brown, and Sean Letts, Senior Art Directors, will talk about why their team chose to use Autodesk 3D solutions, where they were used in their pipeline, and how you can implement them into your game engine for unmatched efficiency, productivity and interoperability.


The State of Procedural Content – Create. Power. Play.

Available On-Demand
Original Air Date: Wednesday, April 2, 2008
Duration: 60 minutes
Sponsored by HP and Intel

Overview

The State of Procedural Content

Speaker: Chris Delay, Introversion Software

In this in-depth technical Q&A, Introversion Software co-founder and lead architect Chris Delay (Darwinia, Defcon) will discuss the use of procedural algorithms and techniques to create assets in some of the UK developer's intriguing upcoming games such as Subversion.

Create. Power. Play.

Speaker: Paul Campbell, HP Gaming Business

Take your procedural content development experience from idea to action with the help of HP. Only HP can provide you with all the tools you need to develop, manage, and play your game:

  • HP workstations provide you with robust power and certified system solutions for content creation.

  • HP BladeSystems Servers give you an adaptive, scalable infrastructure for hosting your game.

  • Finally, HP/Voodoo customized notebooks and gaming PC's like the "Blackbird" are world-renowned for outstanding game play performance!


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