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Update: Gray Zone Warfare reaches over 500,000 sales in two days

The title is expected to remain in early access for 'several years.'

Chris Kerr, News Editor

May 3, 2024

1 Min Read
Two players survey an area in Gray Zone Warfare
Image via Madfinger

Update (5/3/24): Per a new press release from Madfinger, Grey Zone Warfare has now reached over 500,000 sales. DLC editions have surpassed 250,000 units.

"This incredible achievement would not have been possible without the unwavering support of dedicated players, press, and creators, and we are overflowing with gratitude," wrote Madfinger.

"As we celebrate this milestone, we are reminded of the journey that brought us here and the exciting and challenging road ahead. We remain committed to delivering engaging content, listening to player feedback, and continuing to push the boundaries of what Gray Zone Warfare can offer."

Original story: Tactical MMO shooter Gray Zone Warfare has topped 400,000 sales after two days in early access.

Madfinger Games' first-person shooter launched in Steam Early Access on April 30, 2024, and according to the studio is now closing in on half a million copies sold.

The Czech studio has told players Gray Zone Warfare could be in early access for "several years" depending on the amount of community feedback it receives.

In has, however, pledged to support the shooter with regular updates and content throughout that early access period.

Gray Zone Warfare currently has a 'mixed' rating on Steam from almost 20,000 user reviews, with players praising the premise and gameplay but demanding better optimization and bug fixes.

Prior to the launch of Gray Zone, Madfinger was known for working on mobile titles like Shadowgun and Dead Trigger.

In 2021, the studio netted around $6 million in funding from Chinese publisher Nuverse to expand its development team and create "next-generation games." 

About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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