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November 11, 2019
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  U.S. VA evaluating how more accessible games help veterans heal
image "Whether it’s veterans [playing games]...with their families or to keep in touch with their fellow comrades, it’s something that we really want to be on board with," says VA therapist Colleen Virzi.
  Get a job: Be a Lighting Artist at Insomniac Games
image The team at California-based Insomniac Games are looking for a Lighting Artist responsible for lighting game levels using proprietary lighting tools. Could it be you?
1 Don't Miss: How Game Freak designs the iconic monsters of Pokemon
image In this classic chat Gamasutra speaks to Hironobu Yoshida, the final art supervisor of the 20-person team that designs the creatures that form the core of Nintendo's killer handheld franchise.
  Video: Insights from the GDC 2019 Narrative Innovation Showcase
image In this 2019 GDC talk a group of creative game makers share stories behind their innovative narrative creations: the ambitions they had, the challenges they faced, the solutions they invented.
  New Noclip vid offers devs an inside look at how the ESRB works
image Danny O'Dwyer and the team at Noclip published a short documentary today about how the ESRB team works, and it offers a grab bag of insights into how games are evaluated and marketed.
  Stadia launch includes familiar lineup, one exclusive
image Google has confirmed which games will launch on its cloud-based gaming platform, though it's largely a mix of familiar titles.
  Get a lesson in procedural destruction from the Control devs at GDC!
image GDC 2020 will offer a ton of behind-the-scenes insight into the top games of the year, including a look at how Remedy achieved the procedurally destructible environments of Control's Oldest House!
  Blog: Analysing the success of Free Fire, the other king of battle royale
image An analysis on Free Fire, the leading mobile battle royale in South East Asia and South America.
  Erica dev Flavourworks nets $3.85 million to make more interactive games
image Erica developer Flavourworks has secured $3.85 million in Series A funding to "deepen" its cross-platform Touch Video technology and expand its project pipeline.
1 Report: Tencent wants to develop console games with help from Nintendo
image Tencent is looking to expand outside of China by developing console games for players in the United States and Europe, and hopes recent partner Nintendo will give it a helping hand.
2 Blog: Making a successful indie game using the GemuKai framework
image GemuKai is a framework for indie game development teams to define a project which brings the best development experience and the most possible success.
  Why the Hearthstone devs wanted to make an auto battler
image Blizzard producer Melissa Corning and game designer Dean Ayala discuss the inception of the new auto battler Hearthstone: Battlegrounds.
  Video Game Deep Cuts: Disco Elysium Gives You A Pistol Whip
image This week's roundup includes pieces on Disco Elysium & Pistol Whip, as well as the science of addiction, Japanese arcades, cryptography in Mario Maker 2, and lots more besides.
  Get a job: Sanzaru Games, Disbelief, and more are hiring Engineers and Programmers
image Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
  Video: How to make your game more metal
image In this 2017 GDC talk, Dakota State University's Jeff Howard explores how themes common in the heavy metal genre can become a foundation for video game storytelling.
1 Death Stranding will launch simultaneously on Steam and the Epic Games Store
image Death Stranding's current timed PlayStation 4 exclusivity is the only such deal in its future. PC publisher 505 Games has confirmed that its coming PC release will hit both storefronts at launch.
1 Blizzard plans to merge Overwatch 1 and 2 clients down the line
image Overwatch head honcho Jeff Kaplan says the clients for the two games will eventually combine, a joining he says aims to keep the Overwatch playerbase from fragmenting.
1 Don't Miss: How moving from 2D to 3D shaped the design of Risk of Rain 2
image Risk of Rain 2 developer Hopoo Games opens up about the process of taking its acclaimed 2D roguelike into 3D, and what it takes to build a great roguelike with a small team.
2 Player spending in Grand Theft Auto Online jumped 23% following casino update
image Rockstar Games parent Take-Two Interactive mentioned the increase in spending in a recent conference call, though specific figures weren’t mentioned beyond just that percentage.
  Come to GDC and see how Indivisible's striking art style was achieved!
image Lab Zero's Indivisible features vibrant hand-drawn 2D characters adventuring across lush 3D environments, and at the 2020 Game Developers Conference you'll see exactly how this look was achieved!
  Google brings DIY virtual reality to the masses by open-sourcing Cardboard SDK
image Google has made its Cardboard virtual reality software open source, meaning those with a penchant for digital tomfoolery can poke away at the Cardboard SDK to create their own VR experiences.
  Sony opening Malaysian art studio to boost first-party development
image Sony Interactive Entertainment intends to open a new PlayStation development studio in Malaysia in 2020.
  Net sales and profits up at Square Enix despite HD game struggles
image Smart device, PC browser, and MMO titles have propped up Square Enix's game division after HD game sales fell short.
11 Steam game sales for 'the other 50%'
image So, I've been spending time corresponding with the kind folks who replied to my 'call for Steam data'. This is the first in a series of columns exposing some of that data - or interviewing folks anonymously about their experiences.
  Get a job: Simutronics is hiring an Assistant Technical Artist
image Simutronics is expanding its awesome team and we are looking for an Assistant Technical Artist with experience in 3D art pipelines for games.

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  Composing Iconic Theme Music for The Dark Eye video game
by Winifred Phillips
Composer Winifred Phillips shares her creative process in composing the iconic main theme for one of...
  Video Game Deep Cuts: Disco Elysium Gives You A Pistol Whip
by Simon Carless
This week's roundup includes pieces on Disco Elysium & Pistol Whip, as well as articles or videos on...
  Analysing the success of Free Fire, the other king of Battle Royal
by Henri Brouard
An analysis on Free Fire, the leading mobile battle royal in South East Asia and South America.
  Kliuless #57: BlizzCon 2019
by Kenneth Liu
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
2 GemuKai: 4 steps to make a successful indie game
by Farzam Molkara
GemuKai is a framework for indie game development teams to define a project which brings the best...

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arrowPress Releases
Postmortem: The Painscreek Killings
image Fery Tomi reflects on the five-year development of The Painscreek Killings, highlighting the difficulties his team faced when crafting a mystery-themed adventure game.
Game Design Challenge: No Sports? No Problem!
image Can you design a non-sports game starring a professional athlete? Test your skills in November's Game Design Challenge!
Accessibility And Difficulty: Barriers To Art
image Daniel St Germain explores the relationship between accessibility and difficulty, offering insight into how developers achieve ideal gameplay balance.
Streamline Studios
Streamline Studios Streamline specializes in tech art and creative execution for video games through its integrated 2D, 3D and Animation services.
Twisted Hand Studio.,Ltd
Twisted Hand Studio.,Ltd We are a 40-people game art production studio based in China, we've been serving the global game dev industry for more than 10 years, providing 2D Concepts, Illustrations, UI graphics, 3D Modeling, Texturing, Rigging, Animation (Key-frame & Spine).
Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.

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