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April 19, 2018
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1 Don't Miss: Game design and mind control in Superhot
image At GDC 2016, game director Piotr Iwanicki detailed Superhot's design process and how its developers ultimately leaned into the "mind control" elements of the game's narrative to build a better game.
  TheWaveVR secures $6M for its social VR platform
image The virtual reality startup TheWaveVR has raised a grand total of $6 million for its social music and visual arts platform of the same name.
  Blog: A postmortem of the Anime Matsuri Expo
image This postmortem is a way for me to share with other indie developers my personal experience as a first time indie game exhibition, the Anime Matsuri Expo.
  Loot boxes with real-world value deemed unlawful in The Netherlands
image The Netherlands Gaming Authority (NGA) had been investigating loot box usage in 10 unnamed titles after concerns were raised by players, parents, and those working in addiction care.
  Blog: Designing countermoves in PvP games
image As game designers, how do we encourage players to play better and longer in our games? One effective way is to design countermoves -- emergent solution to specific problems.
  Crossfire developer Smilegate closes Berlin studio
image The South Korean company began branching out into Europe back in December 2016, and opened its Berlin office in February 2017.
  Q&A: Being OK with being lost in Capy's Below
image We speak with Kris Piotrowski, game director on Capy's Below, to talk about the joy of exploration, having faith in players' brains, and, of course, beautiful 4K grass.
2 How the West was fun: Have a look at West of Loathing's design doc
image It's a well-written and cheeky example of a game design doc, as well as perhaps the only example of a public design doc for a comedy RPG set in a Wild West populated entirely by stick figures.
  Into the Breach's designers explain how to follow up from a hit game
image The makers of FTL and Into the Breach dropped by to discuss their design process and their thoughts about following up on a smash hit game.
  How to market a game with minimal budget
image No More Robots' Mike Rose shares how he got press, streamers, YouTubers, deals, and sales for the procedurally generated biking game Descenders.
  How psychological experiments influenced the design of Vault 11 in Fallout: New Vegas
image Former Obsidian Entertainment designer Eric Fenstermaker discusses how Vault 11 was designed in Fallout: New Vegas.
1 Twitch reportedly affected by IP address bans in Russia
image IP addresses owned by Amazon and Google have reportedly been blocked in Russia, with Twitch being one of the web sites affected.
  Weekly Jobs Roundup: Monomi Park, Visual Concepts, and more are hiring now!
image Gamasutra's Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.
  Fortnite mobile nabbed $25M in revenue during its first month
image Epic Games’ mobile release of its popular free-to-play battle royale title grossed $25 million worldwide during its first 30 days out.
8 Don't Miss: What is your game actually about?
image In this reprint from the February 2010 issue of GD Mag, Civilization IV lead Soren Johnson talks about the difference between a game's "theme" and its "meaning."
  Life is Strange dev Dontnod headed toward an IPO
image The French development studio has filed the paperwork necessary to list on the Euronext Growth stock exchange.
2 Blog: Breaking down the technologies of Civilization
image Why Not Games programmer and designers breaks down the various technologies present in Civilization.
1 Blog: Creating a hard AI for Terra Mystica
image Digidiced has been trying to produce a hard AI for Terra Mystica using machine learning, but our results have been a lot less impressive than we were hoping for.
  Chat with the developers behind Into the Breach at 3PM EDT
image We're chatting with the minds who brought you Into the Breach at 3PM EDT. Come by and ask questions!
  Blog: Analyzing Dead by Daylight's emblem system
image I wanted to analyze Dead by Daylight's emblem system, a recently released scoring system which aims to redefine how players succeed in the game.
7 A (slightly) different way to think about games and art
image "At the end of the day, it doesn’t matter if one or another specific game is regarded as art, nor does it matter if 'games' 'are' 'art,' whatever that even means", argues game dev Matthew Burns.
  Video: How the classic arcade game NBA Jam was designed
image Learn about the development of NBA Jam in this 2018 GDC session postmortem.
3 Devs can now pitch crowdfunded games based on D&D co-creator's unpublished work
image Fig partners with the Gygax Trust to develop co-creator of Dungeons & Dragons Gary Gygax's unreleased work into video games by putting a call out for interested devs.
1 Report: Call of Duty: Black Ops 4 will not feature a single-player story
image Activision's upcoming Call of Duty: Black Ops 4 will not feature a traditional single-player campaign, with the company reportedly focusing on multiplayer and Zombies mode instead.
8 Don't Miss: A game dev postmortem of Sony Santa Monica's God of War: Ascension
image Sony Santa Monica senior producer Whitney Wade and director of internal development Chacko Sonny discuss bringing multiplayer to the God of War experience.

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arrowPress Releases
Developing With An Eye For Efficiency
image Mobile games developer Tuomas Erikoinen explains how you can speed through small-scale projects by focusing on core techniques and learning from your mistakes.
My Game Design Degree: A Postmortem
image Devon Wiersma reflects on his four-year study at Sheridan College in Ontario, detailing the challenges he faced while earning a Bachelors of Game Design degree.
On The Desire To Give Talks
image Zhiming Chen addresses the desire to deliver talks and panel discussions, detailing the potential benefits for speakers, attendees, and communities.
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