Video: How a team of inexperienced devs created Tokyo Jungle
In this 2013 GDC session, Yohei Kataoka goes over how a game development team with little experience was able to create Tokyo Jungle
and explores the potential of the Japanese game development scene.
EVE Online to permanently ban repeat offenders using bots
In a blog posted today, EVE Online
developers announce that players who create automated bots will be banned for three days and removed from the game permanently if they are repeat offenders.
Despite increased downloads, Gameloft sees drop in daily and monthly average users
Gameloft saw a 12 percent growth in revenues from advertising activities and sales via app stores, with more than 2.5 million downloads per day across all platforms in 2017.
Alt.Ctrl.GDC Showcase: Striker Air Hockey
Striker Air Hockey
makes use of a table sized-touch screen to do things no other air hockey game could do, creating unique effects and changing up how the game works on the fly.
Get a job: Join Backflip Studios as an UI Artist
Colorado-based Backflip Studios is looking for an experienced UI Artist to improve gameplay designs and user interactions as a member of its development team.
Don't Miss: A postmortem for the cult classic, Deadly Premonition
'In the end, I learned that true effort is always rewarded,' recalls the dev team. 'After pushing this project through, we found a gratifying reception waiting for us in a distant, foreign land.'
Gameloft facing lawsuit from outsourcing firm over copyright infringement
The Vietnam-based outsourcing firm Glass Egg filed the suit in response to the use of a number of assets from the studio’s Asphalt series.
Blog: Much ado about loot boxes
Okay, let's talk about loot boxes. More specifically, let's discuss what they are, whether they constitute gambling, and whether they should be regulated.
Atari is entering the cryptocurrency biz with Atari and Pong Tokens
The noted game maker is investing in a company behind a block-chain-based digital entertainment platform and kicking off a digital currency as a result.
Road to the IGF: Laundry Bear Games' A Mortician's Tale
A Mortician's Tale
explores death and the stories and emotions around the deceased through having the player work in the death industry.
Attend GDC 2018 for a behind-the-scenes look at Shadow of War's Nemesis system!
Come to GDC 2018 to see this great talk from Monolith about the design of the Nemesis system in the Middle-earth
games -- and how you can create characters that evoke strong emotions in players!
Unity acquires ProBuilder level design tool and hires its creators
ProBuilder, created by Gabriel Williams and Karl Henkel, lets developers design, prototype, and rapidly playtest levels directly in Unity.
Blog: What I learned organising the Malta Global Game Jam
An organiser's post-mortem describing the things we thought went well and things that went badly, so others can learn from our mistakes and take inspiration from our successes.
Gree rebrands VR fund as focus shifts to mixed and augmented reality
As it gears up for a second round of investments, Gree wants to broaden the program to include more mixed and augmented reality projects.
Blog: Making a video game cover that doesn't suck
Say no to face bouquet! When small developers make video game box they tend to mimic the designs of bigger games from their genre. That's a mistake, and here's why.
7 games with interesting hacking mechanics all devs should study
Nearly 20 years past "hack the planet!", the heroic hacker archetype still holds a certain appeal. But how to make it interesting in a game? Devs share their thoughts on 7(ish) games that do it well.
Video: How animators approached super jumping in Saints Row IV
In this 2014 GDC talk, Volition's Zach Lowery discusses how the Saints Row IV
animation team took a different approach to gathering reference material for superhero-styled jumps in the game.
Eugen Systems devs on strike after claiming violation of rights
The French studio has confirmed that 21 out of its 44 employees have walked out in protest over labor law violations.
HTC to raise price of Viveport subscription service on March 22nd
HTC's Viveport subscription service will increase in price starting March 22nd from $6.99 to $8.99 per month. New users who sign up before the cutoff date will continue to pay the current price until the end of 2018.
Don't Miss: How Overwatch's bleak beginnings turned into positivity and inclusiveness
Blizzard’s online shooter hit Overwatch
is unlike other shooters in that it’s injected with a lot of whimsy, but the game’s fantastic and joyful nature was born out of a bleak situation.
Get a job: Rockstar Games is hiring Producers for its Social Club dev team
Social Club Producers often find themselves acting as a project manager, producer, designer, product owner, product manager, scrum master, program manager – or all of the above.
Alt.Ctrl.GDC Showcase: CLUNKER JUNKER
Your spaceship is falling apart in CLUNKER JUNKER
, a game where two players have to crank tools to provide power to various parts of their constantly-breaking ship to survive.
How Nintendo Labo is using the Switch's IR Camera and HD Rumble features
Nintendo has released a pair of videos that offer developers a peek at the nuts and bolts powering Nintendo Labo, the upcoming, craftable Nintendo Switch add-on kits.
Mafia III dev Hangar 13 hit with layoffs
developer Hangar 13 has laid off a number of staff members in what its parent company describes as a move to 'ensure that the studio’s resources are properly aligned with its long-term development plans.'
Road to the IGF: Hempuli Oy's Baba Is You
Baba Is You
is a puzzle game of manipulating rules, one where the regulations of a given stage are blocks players can move around to change how each area is played.