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April 9, 2020
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30 Don't Miss: Designing and structuring great boss battles
image In this timeless feature, designer Mike Stout breaks down the boss battle into 8 different beats, and runs 2 notable ones -- Ocarina of Time's Ganon and Portal's GladOS -- through a thorough analysis.
  Video: A postmortem look at the making of A Short Hike
image In this 2020 GDC virtual talk game maker Adam Robinson-Yu talks about how he decided to put a major project on the back burner in favor of a new prototype, which ultimately became A Short Hike.
  CD Projekt reports yearly gains in sales as it looks toward Cyberpunk 2077 launch
image Both sales and net profit are up year-over-year at CD Projekt, figures that include sizable gains at its previously precarious PC game storefront GOG.com.
  Blog: Animal Crossing in the age of social distancing
image Urustar co-founder and creative director Federico Fasce serves up ann analysis of Animal Crossing as a playful space during the pandemic lockdown.
  Sony invests $400 million in Chinese entertainment platform Bilibili
image The pair will also enter into a " business collaboration agreement" when the deal closes to "pursue collaboration opportunities" in the Chinese market.
  Sega Europe appoints Tim Heaton as chief studio officer
image The veteran exec previously served as Sega Europe's vice president of studios while also working as the studio director at Total War developer Creative Assembly.
  Blog: Transitioning your team to remote work
image Book excerpt from the newly published 'Remote Teamwork Tools' a collection of tools and practices to help distributed teams of remote workers communicate, collaborate, and execute effectively.
  Exploring the world-driven game design of Control
image Remedy's Control was one of the most interesting games of last year because of its mysterious world where the mundane collided with the strange. Mikael Kasurinen and Brooke Maggs tell us the thinking behind the world-building.
  Valorant's closed beta debut lands Riot Games a new Twitch viewership record
image Riot Games' FPS debut Valorant managed to collect 34 million hours watched in a single day, breaking Twitch's record for single-day hours watched in a single game category in the process.
  Get a job: Blue Marble Health is hiring a Programmer
image Blue Marble Health is an app developer focused on creating fun, immersing, engaging, and motivating digital games/apps for physical and cognitive wellness and rehabilitation.
32 Don't Miss: 20 essential real-world games designers should study (and play!)
image In this classic feature we profile games like Chess and Go through pen-and-paper RPGs like Call of Cthulhu, European games like The Settlers of Catan, and more -- each with a unique design lesson.
  Stadia will lower default settings to reduce internet strain during COVID-19
image Google opened its cloud-based game platform Stadia up to a wider audience today, but notes it has plans to amke changes to its default streaming settings to lessen Stadia's bandwidth use.
  N3TWORK aims to help devs tackle UA and growth with $50 million fund
image Game services provider N3TWORK has detailed a pair of new dev funds that aim to help partnered developers scale their games and, in the case of some standout titles, further grow those titles into businesses.
  Video: Lessons learned about matchmaking for engagement in Halo 5
image In this 2020 GDC virtual talk, 343 Industries' Josh Menke shows how to effectively test matchmaking approaches using real examples and data from a popular first-person shooter.
  Blog: A postmortem of my rope-swinging action title Hang Line
image The story of how indie game Hang Line was created, from concept to launch. How I learnt new skills, cut corners, struggled with anxiety and ignored advice to find my own personal journey to success.
  Stadia's wider launch begins with a two-month free Stadia Pro trial
image Google Stadia is finally starting to roll out to folks outside of its premium purchasers, starting with a free two-month trial of its Staida Pro tier.
1 Registration now open for GDC Summer this August
image Registration is open for the special GDC Summer event this August in San Francisco. With talks, meeting areas, and smart safety measures, this is an ideal place to reconnect with peers before 2021.
  Blog: The impact of product managers on game design
image A look at how design in the games industry evolved after product managers were brought into the fold.
  Irish studio Vela Games raises $3.1 million to create 'player first' co-op titles
image Irish developer Vela Games has raised $3.1 million to create multiplayer online co-operative games.
  Embracer Group raises $164 million to acquire more studios and publishers
image THQ Nordic parent company Embracer Group has raised $164 million through a directed new share issue.
  Blog: Designing the art of Damaged In Transit
image A deep dive into the process of designing/animating all of the in-game elements from our new puzzle game, Damaged In Transit.
  Designing around panic in The Walking Dead: Saints & Sinners
image "We wanted you to be on the razor's edge of death at all times, that's what makes survival horror good," says The Walking Dead: Saints & Sinners director Todd Adamson.
  Get a job: Be a Gameplay Designer at Remedy Entertainment
image The team at Control developer Remedy Entertainment seek a Gameplay Designer to take a key role on a project currently in development at the studio's offices in Finland.
71 Don't Miss: Mark Cerny's 2013 'no holds barred' PlayStation 4 hardware deep dive
image With PlayStation unveiling more and more about the next-generation PS5 and its controller, take a look back at what system architect Mark Cerny had to say ahead of the current-gen PS4's reveal.
2 The PS5 DualSense gamepad doubles down on dream of next-gen immersion
image Sony Interactive Entertainment has unveiled its next generation controller, and, at face value, is leaving many of the familiar features of past controllers behind including PlayStation’s long running DualShock branding.

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  The Likelihood of Making at Least $10,000 in the First 30 days of Launch on Steam
by Shaz Yousaf
In this article I discuss a recent post from Valve about game revenues, point out the difficult task...
  Transitioning Your Team to Remote Work
by Grant Shonkwiler
Book excerpt from the newly published “Remote Teamwork Tools” a collection of tools and...
  Designing the art of Damaged In Transit
by Diego Garcia
A deep dive into the process of designing/animating all of the in-game elements from our new puzzle...
  Hang Line Postmortem Part 1 - How pirates made my game successful
by Ed Kay
The story of how indie game Hang Line was created, from concept to launch. How I learnt new skills,...
  The Battle of the Gut
by Timothy Ryan
The Evolution of Design in the Video Game Industry as Product Managers join the game teams

[Read More]

arrowPress Releases
Year 3: My Full Time Indie Developer Life
image Kevin Giguere shares his experience working as a full-time indie developer for the third year running, including details regarding his latest game's sales performance.
Level Design: The Linear Labyrinth
image Jack Pritz critically examines Dark Souls, Subnautica, and the Half-Life games to gain an understanding of their unique approaches to level design.
Project Management And Working Remotely
image Ryan Sumo breaks down his remote management process and shares many of the tools his team uses to stay connected and productive.
Motion Logic Studios LLC
Motion Logic Studios LLC Motion Logic Studios is a Los Angeles based company dedicated to providing high-end Art and Animation services to the video game industry.
Streamline Studios
Streamline Studios Streamline specializes in tech art and creative execution for video games through its integrated 2D, 3D and Animation services.
Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.

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