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January 18, 2019
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  Starbreeze delays console release of Overkill's The Walking Dead
image The decision to hold off on releasing the console version comes months after low sales of the PC release prompted Starbreeze to cut costs across the board.
  Make time to learn from industry leaders at GDC 2019's Dev Days!
image Hey devs, make sure to leave some room in your GDC schedule for some of the insightful Developer Day sessions sponsored by industry leaders like Unity, Autodesk, Google, Amazon, Facebook, and more!
  Road to the IGF: Greg Lobanov's Wandersong
image Singing is the only way to interact with the people and puzzles of Wandersong, tasking players with using their voice to improve the lives of those they meet.
  GDC 2019 offers a full day of cutting-edge machine learning talks!
image At GDC 2019 in March and you'll have the chance to spend a full day learning from some of the best and brightest in the game industry at the brand new, cutting-edge GDC 2019 Machine Learning Tutorial!
  Netflix claims Fortnite is now a bigger competitor than HBO
image Streaming mogul Netflix claims Fortnite is now a bigger competitor than other media companies like Game of Thrones and True Detective producer HBO.
  Blog: The elegance of first-time user experience in The Lab
image A deep-dive into the first few minutes of Valve's virtual reality playground The Lab, examining how it onboards players into room-scale VR invisibly, painlessly, and even joyfully.
  Splash Damage has released the full game design document for Dirty Bomb
image Developers and fans can now learn how Splash Damage brought the title to life by poring over hundreds of pages of designs, sketches, system notes, concept art, biro drawings, and more. 
  Blog: How to make the marriage between cinema and games last
image Netflix's attempt at gamifying cinema with Bandersnatch is a commendable effort but leaves more to be desired. Here's how it might benefit from a deeper understanding of the psychology of games.
A closer look at the deck-building hack-and-slash success, Book of Demons
image Book of Demons is an unlikely marriage of hack-and-slash and deck-building mechanics. Polish studio Thing Trunk was able to not just make it work, but make it an indie Steam success.
  Video: Brain training for game developers
image In this GDC 2012 talk, game developer Scott Crabtree presents a series of brain games that can help game developers keep their minds sharp for making their own wonderful games.
  Ubisoft issues apology for controversial Assassin's Creed Odyssey DLC
image Assassin's Creed Odyssey creative director Jonathan Dumont has issued an apology following a controversial DLC release. 
  Byju's acquires AR educational startup Osmo for $120M
image Online tutoring company Byju's announced yesterday that it has acquired Osmo, developer of educational games for children, for $120 million.
  Get a job: Crystal Dynamics is hiring a Camera Designer
image Crystal Dynamics is looking for a dev to design, implement, and fine-tune game design cameras to create rich narrative in levels and cinematics.
6 Bethesda bans Fallout 76 players who accessed secret developer room
image Bethesda has confirmed that it is issuing temporary bans to players who have accessed a secret "developer room" full of unreleased items for Fallout 76
  Analyst: PUBG out-earned every other premium PC and console game in 2018
image SuperData's end-of-year report lists PlayerUnknown's Battlegrounds as 2018's top premium earner on console and PC, beating out Fifa 18, Grand Theft Auto V, and Call of Duty: Black Ops 4.
19 Don't Miss: How working on gross, violent games can affect developers
image We often hear about how playing violent or otherwise disquieting games affects people, but how does the process of working on these projects affect developers? Gamasutra chats with a few to find out.
  Attend GDC 2019 for a behind-the-scenes look at the making of Florence!
image Mountains creative director Ken Wong returns to GDC this year to show you how the studio's critically-acclaimed debut mobile game was made.
  After a long back and forth, Improbable confirms future Unity support for SpatialOS
image It's the conclusion of a week-long public back and forth between the two companies, one that both began and ended with changes to Unity's Terms of Service.
1 Blog: Overcoming genre in Ni No Kuni 2
image Ni No Kuni 2 is basically a collection of mechanically diverse mini-games, so what keeps the overall experience from feeling cobbled together?
  Road to the IGF: Ian Lilley's Mirror Drop
image Mirror Drop takes players to a puzzling world of endless mirrors and reflections, creating a dizzying realm of repeating visions and colors into infinity.
  GDC 2019 debuts new mentoring program to help grow your game dev career
image Launching at GDC 2019 is a brand-new mentoring program to help encourage game development professionals to continue and grow in their personal careers!
  Sony's Shawn Layden to give DICE 2019 opening keynote
image The Academy of Interactive Arts & Sciences' (AIAS) has announced five additional speakers confirmed to attend the 2019 DICE Summit to discuss this year's theme of trailblazers. 
  Trailblazing Sega dev Rieko Kodama to be honored with Pioneer Award at GDC 2019!
image A trailblazing game artist, director and producer, Kodama carved out a career in an industry historically inhospitable to women, eventually leading development of some of the most well-regarded JRPGs!
  Playtika continues push into casual market with Supertreat acquisition
image The purchase will see Playtika gain the rights to the Solitaire Grand Harvest, which the company's chief marketing officer Nir Korczak claims is "one of the highest grossing solitaire games."
1 Blog: How we handle UI localization at Our Machinery
image Industry veteran Niklas Gray explains how the team over at Our Machinery handle UI localization.

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arrowPress Releases
Working Remotely In The Games Industry
image Paolo Gambardella outlines the benefits, drawbacks, and unexpected challenges of working remotely as a freelance contractor in the games industry.
Designing Sausage Sports Club
image Chris Wade reflects on the development of Sausage Sports Club, detailing his efforts to reduce gameplay complexity without sacrificing depth.
The Structured Path To Making An Online Game
image Charlotte Walker charts the design paths of successful online games, highlighting key processes and development milestones.
Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
Sunrisez Entertainment
Sunrisez Entertainment We are specialized in providing digital art services to the video game and animation industries.
Streamline Studios
Streamline Studios Streamline specializes in tech art and creative execution for video games through its integrated 2D, 3D and Animation services.
Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.
STUDIO ANC - Animation & More
STUDIO ANC - Animation & More Game art provider, focus on character animation, let's "animate your game" :-)

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