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April 22, 2019
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  Video: The making of the Xbox Adaptive Controller
image This GDC 2019 talk covers the process of designing the Xbox Adaptive Controller and how it required the Microsoft Devices team to rethink how they engineered controllers altogether.
  GB Studio offers a free Game Boy-inspired way to create 2D games
image 30 years out from the release of Nintendo’s iconic handheld, GB Studio offers a way to create Game Boy-esque games that can be played in browsers or emulators.
  Get a job: Rockstar Games is hiring a Facial Animator
image Rockstar Games is hiring a talented animator to create facial animations for characters and animals appearing throughout cinematic and gameplay sequences in its games.
  South Korean FTC to review in-game purchase policies
image South Korea’s Fair Trade Commission has laid plans to review the consumer practices, particularly policies dealing with in-game purchases, of game companies. 
1 Don't Miss: Maintaining tension in Nex Machina
image "We needed to cut as much of excess fat as possible and figure out what was really necessary to get the feeling you are on the "knife's edge"." - Henri Mustonen, Senior Level Designer at Housemarque.
  Boldly she rode: How Heaven's Vault reinvents adventure games
image "Inkle has done something radically original here, a breath of fresh air in a game industry all but stultified by unimaginative impersonations and safe bets," says Gamasutra columnist Katherine Cross on Heaven's Vault.
1 Blog: What happens when game artists design a mural
image While 99% of the time we're using our skills to make games, sometimes we get to use them to create something truly special—in this case a mural for a hospital room in partnership with Momentum Children's Charity.
2 Apex Legends is on the decline with streamers after a record-setting month
image A report from StreamElements says that Apex Legends viewership has seen a steep decline in the last month as major streamers move on from the game.
  Blog: The morality of anti-heroes in video games
image Video game heroes are bastions of virtue admired by players far and wide - but what about villains? Why are some of us drawn to nefarious characters, and what does that say about us?
  Over half of PUBG Corp's 2018 revenue came from Asia
image PUBG Corp saw $920 million in revenue for 2018, most of which came from the PC version of its multiplatform game PlayerUnknown's Battlegrounds.
2 Behind Dawn of Man's style of 'ant colony' city-building
image Dawn of Man sped to the top of the Steam charts last month with its compelling style of simulation and city building. We got with Martiño Figueroa of developer Madruga Works to find out more about the game's development and design.
  Video Game Deep Cuts: The Panzer At Heaven's Vault
image This week's roundup includes a Panzer Dragoon series classic postmortem, impressions of the eagerly awaited Heaven's Vault, as well as secret MMO servers, homebrew Game Boy Games & the return of D&D.
  Video: How co-op VR is used to help train astronauts for space
image At GDC 2018 a panel of game makers and experts from Boeing and NASA discuss how the tools of game development can be used to help train astronauts for their voyages to the edge of known space.
  Contributing devs up in arms over Capcom's use of the FB Alpha emulator
image Developers that have contributed to the open-source emulator and other members of the emulation community are voicing concerns over the deal, with some arguing that FB Alpha can’t be licensed for commercial use. 
  Get a job: Insomniac Games, Deep Silver Volition, and more are hiring now!
image Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
1 Don't Miss: Making debugging into a mechanic in Beglitched
image "While debugging is considered to be one of the more odious aspects of programming, I felt that under the right circumstances, it could actually be exhilarating," says AP Thompson, designer of Beglitched.
1 Amnesia dev makes the case for why lying to players is sometimes good game design
image Frictional Games' Thomas Grip explains how considering what players assume about features can sometimes matter more than the actual features themselves.
  Take me to the hole: Loss and triumph in Astroneer
image It wasn't until columnist Katherine Cross fell into a hole that she truly understood the genius of Astroneer.
2 Blog: Referencing objects—Names vs GUIDs
image A comparison of the main ways to reference objects: names and GUIDs.
  China's game approval rules will soon apply to HTML5 and WeChat mini-games
image China's game approval process has undergone a lot of change in the past year or so, including a full-on freeze for most of 2018, but more changes are set to hit the program this month.
  Blog: Three lessons for narrative game design students
image Three general lessons for students interested in narrative and game design on communities, supporting people, and the role of practice in trying to improve skills over time.
  Street Fighter II designer walks through the creation of the game's stranger fighters
image Akira Yasuda talks about how some of the more unusual Street Fighter characters were born out of an unspoken rule that encouraged them to push the boundaries of their designs.
2 Blog: Discussing the ins and outs of composing for games at the Library of Congress
image Composer Winifred Phillips shares a transcript from the Q&A session that followed her lecture at the Library of Congress, the very first video game composition lecture given at the establishment.
  The imperfect science of Falcon Age's baby bird-based social media marketing
image Outerloop Games co-founder Chandana "Eka" Ekanayake talks about the baby bird that won Twitter's heart, and also a bit about Disneyland-like level design in Falcon Age.
  Video: Procedurally creating Manhattan for Marvel's Spider-Man
image At GDC 2019 Insomniac's David Santiago shares a behind-the-scenes look at the open world pipeline of Marvel's Spider-Man and how it was architected to procedurally author an open-world Manhattan.

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1 Postmortem: Skirmish Line
by Tony Hua
Roughly 3 years in the making, Skirmish Line was a first project, indie "success" story. Here's what...
  Video Game Deep Cuts: The Panzer At Heaven's Vault
by Simon Carless
This week's roundup includes a classic postmortem of Sega's seminal Panzer Dragoon series,...
  The Morality of Anti-Heroes in Video Games: Why it's Fun to be the 'Bad Guy'
by Katrina Filippidis
Video game heroes are bastions of virtue admired by players far and wide - but what about villains?...
1 What Happens When Game Artists Design a Mural
by Tudor Morris
While 99% of the time we're using our skills to make games, sometimes we get to use them to create...
4 Good intro vs. Great intro. What makes a game prologue gripping?
by Anton Slashcev
An article about what methods great game prologues use to grip players attention, as well as about...

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arrowPress Releases
Birth Of An NPC: Writing Non-Player Characters
image 13AM Games' Unai Cabezon covers the basics of creating non-player characters, including tips for defining their roles and narrative purpose.
MAGFest 2019: A Student Dev's Experience
image Burning Sky Games founder Jake Carfagno shares advice for student developers showcasing their games at MAGFest and other gaming events.
Discord As A Tool For Community Led Design
image Becky Matthew explains how developers can gather community feedback and make players part of the design process by using collaborative Discord channels.
Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
Streamline Studios
Streamline Studios Streamline specializes in tech art and creative execution for video games through its integrated 2D, 3D and Animation services.
Sunrisez Entertainment
Sunrisez Entertainment We are specialized in providing digital art services to the video game and animation industries.
Twisted Hand Studio.,Ltd
Twisted Hand Studio.,Ltd We are a 40-people game art production studio based in China, we've been serving the global game dev industry for more than 10 years, providing 2D Concepts, Illustrations, UI graphics, 3D Modeling, Texturing, Rigging, Animation (Key-frame & Spine).
STUDIO ANC - Animation & More
STUDIO ANC - Animation & More Game art provider, focus on character animation, let's "animate your game" :-)

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