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May 28, 2020
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  Get a job: Join Scanline VFX as an Unreal Technical Director
image Working with the real-time team, the Unreal Technical Director is responsible for developing content for film, VR, and virtual production.
4 Don't Miss: A postmortem look at how Blizzard built Diablo II
image Diablo II executive producer Erich Schaefer details what went right -- and wrong -- during development of what became one of Blizzard's most impactful games.
  Welcome to the Summer of Indie Games Direct
image Well, COVID-19 & the cancellation of E3 2020 has left a big hole in the summer game announcement schedule. To be replaced by... indie game showcases!
  After some high-profile opt outs, Nvidia GeForce Now swaps to an opt-in library
image Game makers and publishers will now have to opt into having their game playable through Nvidia’s game streaming service GeForce Now, and already has 200 publishers representing 2000 games on board.
  Q&A: Designing the low-key, but highly engaging Wintermoor Tactics Club
image EVC founder Ben Walker discusses the design decisions behind Wintermoor Tactics Club.
  AR Pokemon will soon be able to hide behind real-world objects in Pokemon Go
image Niantic is aiming to up the immersion factor in Pokemon Go with the addition of two new AR features: Reality Blending and Pokestop Scanning.
  Blog: Creating stronger bonds between players and NPCs through group conflict
image This article explores how we can use psychology to strengthen players’ emotional bonds with NPCs in order to give them a more fulfilling experience and keep them playing for longer.
  As traffic hits all-time high, Jackbox adjusting to dev'ing from home
image Jackbox Games CEO Mike Bilder joined us on the GDC Podcast to explain how his company is dealing with dramatic increases in traffic amid continuing stay at home orders in the time of COVID-19.
  Sponsored: Tap into a massive audience by learning to grow your game in Brazil
image Brazil's massive video game audience offers a huge growth opportunity—if you know the best way to approach the market.
  Xbox Family Settings app will help parents manage their kids' gaming habits
image Xbox has soft launched a new Family Settings app to make it easier for parents to ensure their children are playing in a safe and healthy environment.
2 Blog: Why new players matter to indie developers
image A follow up to my piece about the new player's experience. We're now talking indie teams, and why no matter how niche or small the genre, everyone should always be thinking about their new players.
  Little Nightmares has sold over 2 million copies worldwide
image Tarsier Studios' puzzle-platformer horror title Little Nightmares has sold over 2 million copies worldwide.
  Game Tech Deep Dive: Gears Tactics - When art meets scalability
image Splash Damage technical art director Raouf Bejaoui and The Coalition technical director Cam McRae explain how they optimized Gears Tactics for a variety of PC hardware to remove the barrier for entry.
  Get a job: Join Moon Studios as a Senior Character TD
image Help us create some of the best games the industry has ever seen and work with some of the most talented individuals in the world!
  Blizzard officially calls off BlizzCon 2020, though a digital event might be in the cards
image The pandemic has spelled the end for many physical events this year, causing more and more events to consider digital replacements for 2020.
  Gamestream raises $3.8 million to grow its B2B-focused cloud gaming platform
image Gamestream partners with businesses like hotels and cruise ships to provide a readily-deployable streaming game platform then offered to those businesses' customers as an amenity.
3 Don't Miss: Reusing content the Scrappy Social Media Management way
image Reduce, reuse, recycle. Also, do the same to your content.
  Attend GDC Summer for an inside look at the physical animation of Star Wars Jedi: Fallen Order
image GDC Summer attendees will have a chance this August to (remotely) learn how Star Wars Jedi: Fallen Order blends authored animations with physical simulation to create high-fidelity character motion.
1 Game companies in Spain to benefit from $21.9 million in protective financing
image The Spanish Government has pledged €20 million to help protect those cultural industries affected by the COVID-19 pandemic, including the country's video game industry. 
  Blog: Highlights of global accessibility awareness day 2020
image Independent accessibility specialist Ian Hamilton looks at some of the ways the games industry embraced this year's GAAD event
  Tencent acquires 20% stake in Story of Seasons dev Marvelous for $65 million
image Tencent has purchased a 20 percent stake in Japanese game studio Marvelous for $65 million.
3 Game Discoverability & The Nintendo Switch: Where We're At
image Game Discoverability & The Nintendo Switch: Where We're At
2 Dreaming Spires: Dynamic narrative, layer by layer
image Jon Ingold of Inkle goes in-depth on the studio's upcoming game Pendragon, which ties a dynamic narrative engine to a chess-like strategy game.
2 Video Game Deep Cuts: The Mario Steamroller Monster Train
image The latest link roundup incudes the notable games of the week, Mario steamrolling bootleg Nintendo cartridges, and a unique new FMV game based around delivery driving, among others!
2 Blog: Narrative vs. gameplay - A toolbox for harmonious coexistence
image How to tell your story while the player is enjoying your game? A list of where, how, when, you should deliver your narrative to maximize both gameplay and story experience.

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  Welcome To The Summer Of Indie Games Direct
by Simon Carless
Well, COVID-19 & the cancellation of E3 2020 has left a big hole in the summer game announcement...
  The Makings of a AAA Idle game
by Josh Bycer
The Anno franchise has been known as one of the more complicated series on the PC, but for today, I...
  Where Are You Wasting Your Game’s Memory? (Part 1)
by Ruben Torres Bonet
In this post, you will show you how to use the experimental Unity Memory Profiler package to find...
  Creating stronger bonds between players and NPCs through group-conflict
by Jonas Pastoors
This article explores how we can use psychology to strengthen players’ emotional bonds with NPCs...
2 Why New Players Matter to Indie Developers
by Josh Bycer
A follow up to my piece about the new player's experience. We're now talking indie teams, and why no...

[Read More]

arrowPress Releases
Hang Line: Production Data And Tools Used
image Ed Kay lists the tools he used during the production of his mobile game Hang Line and explains their specific functionality over the course of development.
Adam Engels On Black Mesa, Remote Work, And Game Design
image Oleg Nesterenko interviews Black Mesa lead Adam Engels for his thoughts on the game design philosophy that drove a multi-year modding project.
Telescopic To Microscopic: Handling Shifts In Scope
image James Patton draws from personal experience to explain how designers can deal with massive shifts in narrative scope between projects.
Streamline Studios
Streamline Studios Streamline specializes in tech art and creative execution for video games through its integrated 2D, 3D and Animation services.
Motion Logic Studios LLC
Motion Logic Studios LLC Motion Logic Studios is a Los Angeles based company dedicated to providing high-end Art and Animation services to the video game industry.

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