Space Narratives: Rethinking Map Generation
Game designer Keith Burgun has been making Roguelike/4X-inspired games with randomly generated maps since 2008. In this article, he explains why he won't be doing that anymore.
Help And Resources For Unreal Engine
Ben Humphreys presents a collection of resources for learning Unreal Engine, and explains how developers can search for solutions to specific issues.
Storytelling In Games: Structure And Devices
Robert Renke examines narrative design through the lens of classic literary theory, focusing on the challenges involved in writing stories for an interactive medium.