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January 16, 2019
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  Thoughts on Detroit: Become Human
image Thomas Grip takes a look at the design behind Quantic Dream's Detroit: Become Human.
  Video: How reward systems can guide player experience in World of Warcraft
image Blizzard Entertainment's Travis Day shares some of the hardest lessons learned about how reward systems can guide or harm player experience in games like World of Warcraft and Diablo 3.
2 Tabletop games continue to succeed on Kickstarter as video games fall behind
image It looks as though tabletop games dominated Kickstarter in 2018, while successfully funded video game campaigns have declined. 
  'We have a big hit because we have a healthy work/life balance', says Slime Rancher director
image In a recent interview with Waypoint, Slime Rancher game director Nick Popovich discusses the 40-hour workweeks at Monomi Park.
  Dusk sells 69,420 copies a month after launch
image The 90s throwback shooter Dusk has sold 69,420 copies since launching as a Steam exclusive last month, according to the game's producer Dave Oshry. 
  Get a job: Mythical Games is after a Senior Producer
image Mythical Games is looking for a highly-organized Senior Producer with exceptional communication skills and proven game production experience.
4 Don't Miss: Writing Deus Ex: Mankind Divided to 'hold a mirror up to the world'
image Eidos Montreal's Mary DeMarle chats about art and business of writing Deus Ex: Mankind Divided, a game about conspiracy theories, terrorism, and fear released into a world awash in the same.
  Forza Horizon 4 patches out Floss and Carlton dance emotes
image Playground Games has patched out a couple dance emotes from Forza Horizon 4, two moves that coincidentally have become the subject of a lawsuit against Fortnite developer Epic Games.
  Learn new ways of helping communities discover your game at GDC 2019!
image Notably, Poly Bridge dev Patrick Corrieri will be at GDC 2019 to present "Community Driven Discoverability for Indies," a session of strategies for increasing the discoverability of your games!
  Analyst: 2018 was an unimpressive (but stable) year for video game crowdfunding
image ICO Partners' annual read of the state of crowdfunding is out and rounds up data on both Kickstarter and Fig campaigns into a handful of nifty graphs to illustrate how crowdfunding fared in 2018.
  Alt.Ctrl.GDC Showcase: OVERTIME
image OVERTIME takes a toy basketball and infuses it with the drama of the final moments of a basketball game.
  Blog: Designing a production process - An addendum
image An addendum to my 'Designing a Production Process' series that describes how to further utilize your issue tracking database to support it.
  Level up your free-to-play mobile game dev skills at GDC 2019!
image At GDC 2019 in March you won't want to miss these opportunities to hone your mobile game-making skills and learn new ways of grabbing (and holding) a healthy playerbase!
  Blog: VR assets for the game music composer
image Game composer Winifred Phillips presents an annual VR audio resource list for game audio pros, discussing tech and tools, methods and techniques, communities and organizations, and popular events.
  Red Dead 2 sparks legal tussle between Take-Two and the real-world Pinkertons
image Red Dead Redemption 2 publisher Take-Two has become embroiled in a legal tussle with the real-world Pinkerton Detective Agency. 
2 Blog: A (very incomplete) review of Artifact cards
image Dark Roast Entertainment co-founder James Margaris offers 20 pages of thoughts on Artifact cards that begin with the letter 'A'.
1 Jurassic World Evolution and Planet Coaster have crossed 2 million sales
image All three of Frontier Developments' self-published game franchises have hit new sales milestones, including Jurassic World Evolution and Planet Coaster.
  Why 2018 taught us more than any other year  (and how it can help you)
image Benjamin Rivers, one of the developers behind the game Home, discusses lessons learned in 2018 and how those takeaways can help other studios. 
1 Video: How to digitize games with Race for the Galaxy
image In this GDC 2018 session, Temple Gates Games' Theresa Duringer presents design tricks for digitizing games like Race for the Galaxy. 
  Writers Guild crowns Reigns: Her Majesty for best writing in a video game
image Reigns: Her Majesty, written by Leigh Alexander, took home the statue for Best Writing in a Video Game.
  Sergey Galyonkin clarifies how the Epic Games Store targets influencers
image The Epic Games Store's director of publishing strategy, Sergey Galyonkin, has clarified a few points regarding how the storefront will target influencers and consumers. 
  Get a job: Within is looking for a Systems Designer
image The team is looking for a Systems Designer to tackle the development and execution of systems on an upcoming and unannounced VR project.
  There are now over 30,000 games on Steam
image Over 30,000 games have now been released on Steam, a milestone that the platform quietly crossed in the earliest days of 2019.
  New Steam update makes browsing for DLC easier
image Valve has updated the Steam store interface to make browsing for DLC much easier. 
  Rocket League now allows cross-play for all platforms, including PS4
image Rocket League is the latest game to be added into the PlayStation Cross-Play Beta program, an addition that comes after years of Sony’s reluctance to offer the feature to multiplayer games.

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  Thoughts on Detroit: Become Human
by Thomas Grip
Quantic Dream learns with each game, and adresses their issues with new features. But with new...
  Localization in The Machinery’s UI
by Niklas Gray
A description of how we do UI localization in The Machinery.
  Overcoming Genre
by Justin Reeve
Ni no Kuni 2 is basically a collection of mechanically diverse minigames. What keeps the overall...
  Games and Crowdfunding in 2018
by Thomas Bidaux
A look at 2018 numbers for crowdfunding and video games.
  Why 2018 taught us more than any other year  - and how it can help your game development studio
by Benjamin Rivers
Small developers often feel like they lose business momentum between launches. Here are four lessons...

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arrowPress Releases
Designing Sausage Sports Club
image Chris Wade reflects on the development of Sausage Sports Club, detailing his efforts to reduce gameplay complexity without sacrificing depth.
The Structured Path To Making An Online Game
image Charlotte Walker charts the design paths of successful online games, highlighting key processes and development milestones.
Game Design Challenge: In The Cards
image Want to adapt your favorite video game into a deck-building card game? Test your skills with January's Game Design Challenge!
Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
Sunrisez Entertainment
Sunrisez Entertainment We are specialized in providing digital art services to the video game and animation industries.
Streamline Studios
Streamline Studios Streamline specializes in tech art and creative execution for video games through its integrated 2D, 3D and Animation services.
Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.
STUDIO ANC - Animation & More
STUDIO ANC - Animation & More Game art provider, focus on character animation, let's "animate your game" :-)

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