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April 5, 2020
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  Get a job: Join Game Closure as a Backend Engineer
image Game Closure is on the hunt for backend / systems engineers to help us build the services and infrastructure that power our social games.
5 Don't Miss: How Rogue Legacy handles tutorials without being boring
image How do you teach players how to play your game without getting bogged down in boring tutorials? Rogue Legacy developer Teddy Lee shares his secrets.
  Video Game Deep Cuts: The Year Of The Pac
image The latest picks for the week's best writing & videos about video games includes a look at Over The Alps, Good Job!, & lots more.
  ALT.CTRL.GDC Showcase: Our Sutured City
image Our Sutured City holds a story within a woven tapestry, having players touch places within the art to progress through a point & click-like game.
  Blog: What does games culturalization involve?
image This article introduces the 'Three Levels of Culturalization' model to demonstrate why knowing your global players and their context is critical to the success of games studios.
  Report: COVID-19 could delay Amazon's cloud-based gaming platform into 2021
image A New York Times article on Amazon's semi-recent dealings in the video game industry notes that the company's take on a cloud-based game platform, Project Tempo, might not see the light of day until next year.
  Blog: Why you need a technical designer
image It's important to understand what a technical designer is and how it can help a production by improving the workflow of designers to let them focus on creative tasks, not technical issues.
1 Atari VCS system architect Rob Wyatt is suing Atari over missed payments
image Rob Wyatt, the system architect behind the original Xbox, is suing Atari for failing to pay him for work he did on the company's retro VCS console. 
  Blog: Getting the most out of player reviews
image A quick guide to understanding why players write reviews, how to interpret their feedback, and what you as a community manager can do to drive the narrative.
1 Outer Wilds and Disco Elysium win big at BAFTA Games Awards
image Indie darlings Outer Wilds and Disco Elysium were the big winners at the British Academy Games last night.
  Journey to the Savage Planet a reaction to a past life of AAA development
image After life as creative director on huge Ubisoft games like Assassin's Creed III and Far Cry 4, Alex Hutchinson was ready to make games at his own small studio.
  Get a job: Heart Machine is hiring a Level Designer
image We're looking for talented, passionate, smart, highly communicative and just plain good people to become part of our crew, to collaborate, shape and build something ambitious and unique.
  Phil Spencer talks how Xbox teams are weathering remote work in the lead-up to Series X
image Xbox head Phil Spencer talks about how Xbox teams are handling the sudden swap to entirely remote development.
  Report: Game X Change keeps stores open, gives staff bogus advice for facing COVID-19
image As the world grapples with the coronavirus pandemic, Kotaku reports U.S. game retailer Game X Change is keeping its stores open and giving its employees bogus advice on how to avoid getting sick.
  USC Games Expo swaps to virtual for 2020 student game showcase
image The annual student game exhibition is switching over to an all-digital event for 2020 as more and more events pivot to offer social distancing-friendly shows during the coronavirus pandemic.
1 Video: Learning from 2 case studies of LGBTQ+ representation in games
image In this 2020 GDC virtual talk, game writer and narrative designer Tori Schafer explains her design process for creating complex and interesting LGBT+ characters.
  The Last of Us Part II and Iron Man VR delayed as COVID-19 complicates release plans
image Sony Interactive Entertainment says logistical problems spanning from the current global crisis have made delivering both games on time an impossible feat.
  ALT.CTRL.GDC Showcase: Red Planet Games' Vincere
image Vincere is a competitive chariot racing game, where players must lean in their chariot and pull on the reins to overcome the opponent beside them.
  Unity launches 'Unite Now' digital series to help devs stay in the know during pandemic
image Unity has launched a new digital programming series of talks, how-tos, demos, Q&As, and stories under the 'Unite Now' banner to help developers learn more about its tech during the COVID-19 pandemic.
8 Blog: The difference between random and randomized progression
image Lootbox design has often been equated to randomized progression seen in ARPGs, but today's post will dispel that myth and how random and randomized progression aren't the same for the player.
7 Activision scores First Amendment victory in Humvee trademark lawsuit
image Activision has come out on top in a trademark lawsuit brought against it by Humvee maker AM General.
  Blog: Historians discuss Through the Darkest of Times
image Historians Bob Whitaker and Ned Richardson-Little discuss the historical strategy game Through the Darkest of Times.
  Sony forms $100 million global relief fund to help those affected by COVID-19
image PlayStation maker Sony has established a $100 million global relief fund to help those around the world affected by the COVID-19 pandemic.
  Interview: Tuning promotion to make Academia a success
image How Squeaky Wheel co-founder Ryan Sumo helped scale his studio's game Academic: School Simulator to $1 million in gross Steam revenue.
  With Half-Life: Alyx out, Valve shifts focus to its Hammer level editor
image Hammer, which might end up being the world's only taste of Source 2 devtools, was originally planned to release alongside Alyx in March, but mention of it was noticeably absent on launch day.

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  Video Game Deep Cuts: The Year Of The Pac
by Simon Carless
The latest picks for the week's best writing & videos about video games includes a look at Over The...
  Introducing Submarines into World of Warships: How to Balance Fun Gameplay Against Realism
by Philip Molodkovets
Adding a brand new class to a game 5 years after its release isn’t an easy task at all. As...
  Best Practices Learned in Virtual Development in a Covid-19 World
by Steve Stringer
As game dev teams around the world figure out how to work remotely in a pandemic, I thought I would...
3 Data special: Cultist Simulator's first year on mobile
by Lottie Bevan
A deep-dive into Cultist Simulator's data from its first year on sale. Sales, units, ratings,...
  Thumbs Up: Getting The Most Out Of Player Reviews
by Meg Betteridge
A quick guide to understanding why players write reviews, how to interpret their feedback, and what...

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arrowPress Releases
Project Management And Working Remotely
image Ryan Sumo breaks down his remote management process and shares many of the tools his team uses to stay connected and productive.
How I Built A Game Studio From The Ground Up
image Citing personal experience, Quill Studios founder Quilly Chang outlines the many roles developers need to fill when running their own independent game studios.
Storytelling In Games: A Co-Op Quest
image Danny Homan explains how narrative writing duties can be divided among multiple team members, from concept artists to mission designers.
Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.
Streamline Studios
Streamline Studios Streamline specializes in tech art and creative execution for video games through its integrated 2D, 3D and Animation services.
Motion Logic Studios LLC
Motion Logic Studios LLC Motion Logic Studios is a Los Angeles based company dedicated to providing high-end Art and Animation services to the video game industry.

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