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March 19, 2018
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  How devs deal with making enemies that feel 'okay' to kill
image Gamasutra chats with devs from around the industry about good enemy design, and what's involved with creating enemies that feel 'okay' to kill -- without making killing feel okay.
  Video: How SimCity's sandbox was built
image In this 2013 GDC talk, Maxis' Dan Moskowitz explains how SimCity's sandbox was built.
1 Established Japanese devs are making games under a new approach
image A profile published by Polygon earlier today examines how a growing number of established Japanese game developers have taken a different approach for creating new titles.
  GDC 2018 is next week! Follow along on Gamasutra's official event page
image Game Developers Conference 2018 is just around the corner, and Gamasutra reporters will be onsite bringing you loads of stories. Follow along on our event page here!
1 A look at how Campo Santo created convincing water for a (cut) game trailer scene
image "To bring the scene to life, we'd need nice-looking water, which wouldn’t be convincing if it didn’t react to the motion of the characters and surrounding geometry."
  Earnings report roundup: Game industry winners and losers in Q4 2017
image Who's up and who's down? The info is all arranged in easy-to-read charts for our quarterly rundown of the financial winners and losers in the quarter ending 31 December 2017.
  Nintendo's influence on independent devs and their games
image Independent developers share the influence that Nintendo has had on their work.
  Get a job: Disruptor Beam is hiring a VFX Artist
image Disruptor Beam is looking for a VFX Artist to create stunning VFX in Unity for both gameplay and UI events as a member of its Massachusetts-based team.
2 Don't Miss: The minimalist sound design of The Witness
image 'It's a very minimalist game,' says Andrew Lackey, 'which meant we couldn't introduce any sound that was unnecessary, or that didn't fit with the game's logic.' Like, for example, a soundtrack.
3 Blog: How smart UX decisions inspired Golfclash's success
image This post looks at the UX in mobile title Golfclash, and how it leverages 'learning from your opponents' as an effective on-boarding tool.
  Though invite-only, Fortnite Battle Royale tops iOS charts at launch
image Access to the game currently requires an invite from Epic but Fortnite Battle Royale has already climbed to the top of the iPhone’s Top Free Apps chart in the US.
  Opinion: So what *does* the science say about games and violence?
image In the wake of renewed debate about violence and video games, Gamasutra contributor Katherine Cross dons her academic cap and examines what the sciences have to say on the subject.
  UK-based Lockwood Publishing opens new studio in Newcastle
image Lockwood Publishing, the developer behind the long-running mobile game Avakin Life, has opened up its third studio in the UK.
  Chat with Ubisoft senior producer Nouredine Abboud at 3PM EDT
image We're talking to the senior producer of Tom Clancy's Ghost Recon Wildlands today at 3PM EDT. Come ask your questions!
  Road to the IGF: Funomena's Luna
image Luna is a soothing VR fairytale, one where players will play in gardens, solve puzzles among the stars, and help a bird make its way home.
1 Blog: Which games industry event is right for you?
image A look at how to choose which industry events to attend, alongside "cards" to summarize the key point of a few events.
4 Reminder: Know and abide by your GDC Code of Conduct!
image With GDC 2018 kicking off next week, GDC general manager Katie Stern is here to highlight the official code of conduct for GDC and all of its related events.
  Subway Surfers becomes first game to surpass 1B downloads on Google Play
image The evergreen title, co-developed by Sybo Games and Kiloo, launched all the way back in 2012, but has managed to stay relevant in the years since.
2 EA is overhauling Battlefront II's controversial progression system
image After the 'progression update' has been implemented, players will only be able to obtain Star Cards and other gameplay-affecting items by playing the game and racking up experience points. 
17 Blog: My first year as a full-time indie developer
image ​In January 2017 I quit my web application developer job to become a full-time independent game developer, following nearly five years of development on my first game. Here's what happened.
1 Omega Labyrinth Z banned in the UK for sexualization of minors
image Japanese RPG Omega Labyrinth Z has been banned in the UK due to the danger presented by its "salacious nature" and sexually explicit content. 
  Sponsored: How Arm is solving mobile game development's big 3 challenges
image At GDC 2018, find out how Arm is addressing what it calls the "holy grail of mobile game development."
3 One dev's quest to support every controller you can plug into a USB port
image Gamasutra speaks with the creators of Super Slime Arena about supporting every controller they could plug into a USB port -- from flight sticks to the Donkey Konga bongo drums.
  Video: How prototyping can help animators be more effective
image In this 2014 GDC session, Epic Games' Jay Hosfelt shares the tools and techniques for creating quick "gray box" animation assets for designers.
  Fortnite breaks record for most-viewed stream on Twitch
image Twitch broke its record for most-viewed stream by a single player last night when streamer Tyler "Ninja" Blevins was joined by rapper Drake while playing Fortnite.

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5 The Trust Spectrum
by Raph Koster
Cooperative gameplay is growing in popularity. Based on extensive research, prototypes, and metrics,...
6 What's up with the DMCA fight over defunct online games?
by Brandon Huffman
If you've been paying attention, you may have seen press coverage of the ESA's opposition to a...
  Read Short Stories, Become A More Well-Rounded Level Designer
by Anthony Panecasio
For level designers looking to deepen their "well of inspiration." A call to read more short stories...
  Combining tower defense with a shooter - game design implications
by Piotr Bomak
The preconceptions you have about what the final product should look like often look great on paper,...
3 UX Review: Golfclash's swing to success!
by Om Tandon
How Golfclash leverages "Learning from your opponents" as an effective on-boarding tool, how ...

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arrowPress Releases
What Indie Devs Get Wrong About Professional Networking
image As the Game Developers Conference approaches, Rachel Presser helps students and indie devs connect with their peers by outlining many crucial networking tips.
Pragmatic And Philosophical Tips For Content Creators
image Michael Heron serves up practical advice for game developers and part-time content creators, including tips on managing production and sticking to a release schedule.
Sponsored: It's not you. It's your portfolio
image John Henderson, program coordinator for the HOFT Institute Game Design and Development Lab in Austin, Texas, outlines five mistakes people make in their game portfolios.
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Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.
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