Blog: Building my courtroom drama game, Twelve Absent Men
Here's how I designed and built Twelve Absent Men
, a courtroom drama game developed for Android and iOS.
Alt.Ctrl.GDC Showcase: Pump the Frog
Pump the Frog
uses a bicycle air pump to inflate or deflate a frog, as well as manipulate objects in the environment through spinning, in order to help the amphibian find food and get around.
GDC 2018 is proud to once again donate passes to the Indie Giving Charity!
organizers are excited to continue their partnership with the Indie Giving charity effort
by donating 30 GDC 2018 Indie Games Summit tickets - contribute now to get your pass!
Road to the IGF: Videocult's Rain World
A lonely slugcat has to make its way in a world of predators and lethal storms in Rain World
, a game that mixes curiosity, calmness, and terror with its sound design.
PlayerUnknown's Battlegrounds' creator speaks about his path to game dev at GDC 2018!
Brendan "PlayerUnknown" Greene will speak at GDC 2018 about how he went from modder to creative director on one of the biggest games in years, and the many lessons learned along the way.
Blog: Creating 2D particle effects in Unity3D
Technical artist David Finseth of Synapse Games explains how the particle effects in Spellstone
and Animation Throwdown
were created in Unity3D.
Nightdive Studios puts System Shock remake on hold
The crowdfunded reimagining was pitched as a faithful reboot of the 1994 classic, and pulled in $1.35 million in funding from over 21,000 backers when it landed on Kickstarter in the summer of 2016.
Polish studio CI Games 'significantly downsizes' dev team
"It is never easy to let go of friends and colleagues with whom we’ve worked for years, however I truly believe that it was the best way to move forward."
Blog: Flash games aren't dead, they're just in a coma
Why on earth am I robbing the grave of a dead Flash game from my teenage years, and, more importantly, why should you?
'Don't be predictable': Gary Whitta reflects on writing for games
"Create characters we can care about," the veteran writer (Rogue One, The Walking Dead
) advises. “be mindful of structure, don’t be predictable, try to surprise as much as possible."
Video Game Deep Cuts: Florence & The Orange Monster Box
This week's Video Game Deep Cuts highlights include a look at evocative smartphone title Florence
, the anniversary of Valve's Orange Box
, and a Monster Hunter
buddy team-up service.
Video: How a team of inexperienced devs created Tokyo Jungle
In this 2013 GDC session, Yohei Kataoka goes over how a game development team with little experience was able to create Tokyo Jungle
and explores the potential of the Japanese game development scene.
EVE Online to permanently ban repeat offenders using bots
In a blog posted today, EVE Online
developers announce that players who create automated bots will be banned for three days and removed from the game permanently if they are repeat offenders.
Despite increased downloads, Gameloft sees drop in daily and monthly average users
Gameloft saw a 12 percent growth in revenues from advertising activities and sales via app stores, with more than 2.5 million downloads per day across all platforms in 2017.
Alt.Ctrl.GDC Showcase: Striker Air Hockey
Striker Air Hockey
makes use of a table sized-touch screen to do things no other air hockey game could do, creating unique effects and changing up how the game works on the fly.
Get a job: Join Backflip Studios as an UI Artist
Colorado-based Backflip Studios is looking for an experienced UI Artist to improve gameplay designs and user interactions as a member of its development team.
Don't Miss: A postmortem for the cult classic, Deadly Premonition
'In the end, I learned that true effort is always rewarded,' recalls the dev team. 'After pushing this project through, we found a gratifying reception waiting for us in a distant, foreign land.'
Gameloft facing lawsuit from outsourcing firm over copyright infringement
The Vietnam-based outsourcing firm Glass Egg filed the suit in response to the use of a number of assets from the studio’s Asphalt series.
Blog: Much ado about loot boxes
Okay, let's talk about loot boxes. More specifically, let's discuss what they are, whether they constitute gambling, and whether they should be regulated.
Atari is entering the cryptocurrency biz with Atari and Pong Tokens
The noted game maker is investing in a company behind a block-chain-based digital entertainment platform and kicking off a digital currency as a result.
Road to the IGF: Laundry Bear Games' A Mortician's Tale
A Mortician's Tale
explores death and the stories and emotions around the deceased through having the player work in the death industry.
Attend GDC 2018 for a behind-the-scenes look at Shadow of War's Nemesis system!
Come to GDC 2018 to see this great talk from Monolith about the design of the Nemesis system in the Middle-earth
games -- and how you can create characters that evoke strong emotions in players!
Unity acquires ProBuilder level design tool and hires its creators
ProBuilder, created by Gabriel Williams and Karl Henkel, lets developers design, prototype, and rapidly playtest levels directly in Unity.
Blog: What I learned organising the Malta Global Game Jam
An organiser's post-mortem describing the things we thought went well and things that went badly, so others can learn from our mistakes and take inspiration from our successes.
Gree rebrands VR fund as focus shifts to mixed and augmented reality
As it gears up for a second round of investments, Gree wants to broaden the program to include more mixed and augmented reality projects.