Gamasutra talks to Arena of Valor audio designer Richard Ludlow
Interested in audio workflow solutions, or how procedural audio generation might impact game development? Check out this conversation with GDC 2018 speaker Richard Ludlow.
Don't Miss: Inside the 4-year development of Stardew Valley
In this classic feature, dev Eric Barone reflects on his 4 years of 70-hour weeks to make Stardew Valley
. "You should be free to work yourself to the bone, but not to force someone else to do that."
Get a job: Visual Concepts is hiring a Sr. Graphics Software Engineer
Visual Concepts is looking for an experienced engineer to push the boundaries of graphics in its games by analyzing and optimizing existing algorithms as well as architecting new graphics features.
Facebook signs eSports streaming agreement for CS: GO Pro League and ESL One
The social media site replaces YouTube as the sole stream provider for the two upcoming competitions.
ESA: The U.S. game industry saw $36B in revenue in 2017
The ESA, along with the NPD Group and App Annie, clock total game industry revenue at $36 billion between console, PC, and mobile software and video game hardware sales.
Get insights about working in game audio at 6PM EST!
We're talking with game audio veteran Richard Ludlow at 6PM EST. Come ask your questions!
Blog: Are probabilities ruining your RPG experience?
Wouldn’t it be more fun if we hid the success probabilities of choices in an RPG? Here's how we tackled the percentage problem when designing Sacred Fire
At GDC 2018, get tips on creating lovable characters from a Moss dev
At GDC 2018 Moss
maker Polyarc's own Brendan Walker will dig into the nuts and bolts of crafting believable and engaging VR characters and environments in your game.
Blog: How I learned to stop worrying and finish the game
What goes into a match-3 game that takes four years to make? In this post I'll show you my methods and a host of games and creators that helped shape an original way to match-3.
Chinese mobile game market sees consumer spending rise by 250% since 2015
The value of the Chinese mobile game market has grown by 250 percent since 2015, with consumers in the region dropping around $11 billion on mobile titles during 2017.
Stardew Valley was the most-downloaded Switch title in 2017
It's no secret that indie games are thriving on the Switch, and it looks like Stardew Valley
was the pick of the bunch last year.
Blog: We should all make time to not make things
After a recent creative break, I grapple with how rest and introspection are not championed in the industry, even they can be a huge boon to creative work.
Blog: A data-driven look at the rising cost of game dev
"[Looking] at costs & costs per byte for the window of 1985 to 2005," writes Raph Koster. "Game size went up by 122 times, costs rose by 22x, & therefore we got 6x more efficient at creating content."
Video: Producers should be making more to-do lists
In this 2015 GDC Session, Oculus' Bernard Yee offers advice for producers who manage a team and project's to-do list, why they are important and how to be effective on a daily basis.
PlayStation's VP of dev relations Florian Hunzicker departs Sony
Sony Interactive Entertainment announced that head of third-party developer relations Floarian Hunziker has parted ways with the company.
How crunch is more than a labor issue in the video game industry
A piece by Game Informer features interviews from various people working in the game industry, discussing a massive labor problem that has been plaguing developers for years: crunch.
New Oculus Start program aims to provide support for new VR devs
Oculus announced today the launch of Oculus Start, a developer program aimed at providing funding, access to hardware/software, and support to help jumpstart qualifying devs who are new to VR.
Get a job: Jam City is hiring a Platform Engineer
Jam City is looking for software engineers to work on the platform side of its future games.
Activision CEO Eric Hirshberg to step down in March
Eric Hirshberg is stepping down from his position as CEO of Activision after nearly 8 years with the company. Though his departure was announced today, he will remain with the company until March.
Don't Miss: A look at the tabletop RPG that inspired Darkest Dungeon
Like Darkest Dungeon
, Torchbearer is a love-letter to the 1st Edition D&D dungeon crawl. But each goes a step further in emphasizing scarcity, and the grittier aspects of dungeon-delving.
How Shooty Skies dev Mighty Games aims to do serious games right
Contributor Katherine Cross chats with the team at Australian indie Mighty Games about their new serious games branch, Mighty Serious, and the ethics of making F2P games about real-world issues.
Nintendo hardware sold a combined 2.6M units in December alone
While the Switch added another 1.5 million to its lifetime sold, Nintendo says December 2017 marked the best sales month for the Nintendo 3DS since 2014.
Blog: How does headphone tech impact virtual reality?
How does headphone tech impact virtual reality? Video game music composer Winifred Phillips provides updates on VR headphone prototypes and consumer products.
GDC 2018 welcomes back the Shut Up & Sit Down board game lounge!
The exhibit, curated by the minds behind board game enthusiast hub Shut Up & Sit Down, will offer GDC 2018 attendees a space to relax and play some of the best card and board games in recent memory.
Learn to build better, more accessible games for PC and VR at GDC 2018
Funomena chief Robin Hunicke will take the stage at GDC 2018 to share tips on making games for both PC and VR, based on Funomena's own experience shipping Luna
on both VR and non-VR platforms,