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August 15, 2018
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12 Don't Miss: How Gone Home's design constraints lead to a powerful story
image The Fullbright Company's Gone Home is elegant narrative, but as a work of design, it's equally so. Steve Gaynor explains the human story born from a history of environmental design.
  RuneScape dev forms Jagex Partners to take on publishing live games
image The developer behind the long-running online game RuneScape is branching out into third-party publishing through its new arm Jagex Partners.
  We're talking to the director of The Messenger at 5:30 PM EDT
image We're talking to the director ofThe Messenger at 5:30 PM EDT on the Gamasutra Twitch channel.
  Blog: What can game composers learn from VR arcades?
image Video game composer Winifred Phillips explores how composers can learn about virtual reality through VR arcades.
  China has quietly stopped approving new games for release
image The freeze takes the typically complicated task of releasing a game in China from difficult to legitimately impossible following government restructuring efforts.
7 Blog: What's wrong with point and click adventures?
image We asked Twitter about the flaws of point and click adventures. Here's a summary of what people had to say.
  Nordisk Film Games invests $5.5M in indie publisher Raw Fury
image Nordisk Film Games is an offshoot of Nordisk Film, which has made a number of moves into the games business of late, including the purchase of Just Cause developer Avalanche Studios for over $100 million. 
  Blog: The design is the implementation
image In Reset Hard, I eschew tricks and clever programming in favor of direct, honest systems. This allows me to design mechanics with a greater degree of consistency and flexibility.
1 Future perfect: THQ Nordic has acquired the rights to Timesplitters
image A Timesplitters revival could be on the cards, with THQ confirming it's secured the rights to develop new titles and re-release the originals.
  How Neopets has influenced a generation of game developers
image Devs around the industry (including Nina Freeman, Kevin Snow, and Claire Hummel) reflect on how the venerable virtual pet website helped jumpstart their careers in game development.
  Video: The double-edged sword of developing Darkest Dungeon as partners
image Red Hook Studios' Tyler Sigman and Chris Bourassa share crucial lessons learned throughout the development of Darkest Dungeon.
1 Ready at Dawn shuts down Deformers servers
image Developer Ready at Dawn has officially shut down Deformers servers over a year after launching the multiplayer brawling game. 
2 Epic Games launches new learning platform providing free video tutorials
image Epic Games announces the launch of Unreal Engine Online Learning, a platform which provides free video tutorials on how to use Unreal Engine 4.
  Hi-Rez creates 3 new studios to handle Smite, Paladins, and Realm Royale
image Hi-Rez Studios has created three new subsidiaries, something the company's leadership says will allow it to 'scale multiple games more easily' going forward.
  Microsoft nabs triple-A talent to bolster its new studio The Initiative
image Microsoft's new studio, The Initiative, has brought on a handful of fresh hires from various well-established studios including Rockstar, Santa Monica Studio, and Crystal Dynamics.
  Get a job: Roblox is looking for a Game Networking Engineer
image Roblox is looking for a dev to develop network communication code that creates a smooth and real-time experience for Roblox players and more as a member of its team in San Mateo.
6 Don't Miss: Building the new PvE features in World of Warcraft: Battle for Azeroth
image With the latest expansion now released to the world, take a look back at this 2017 chat about how the expansion aims to help World of Warcraft create new co-operative experiences.
1 Ex-Naughty Dog dev explores the perks of a studio devoid of 'dedicated management'
image Former Naughty Dog dev Andrew Maximov offers insight into how teams can function, even thrive, with few managers or producers.
  Reminder: Thursday is your last day to pitch Main Conference talks for GDC 2019!
image Heads up, game makers: The last day to pitch talks for the 2019 Game Developers Conference is this Thursday, August 16th -- so get your submissions in now!
  Visual novel publisher Sekai Project lays off staff
image The visual novel publisher Sekai Project has laid off an undisclosed portion of its staff as a result of what the company has now described as a necessary restructuring effort.
  Come to XRDC and see how VR racer Sprint Vector became an eSport!
image At XRDC in October, Survios senior game designer Andrew Abedian reveals the grassroots evolution of their early speed-running prototype into a pioneer multiplayer title in VR eSports!
2 Blog: The dangers of the echo chamber effect on game development
image Today's post looks at the echo chamber effect and how it can hurt your changes of making the best possible version of your video game.
1 Blog: Design principles as applied to virtual reality
image Freelance level designer Seth Eden discusses several design principles and looks at how they do or don't apply to virtual reality.
  EA's chief design officer Patrick Soderlund is stepping down
image Company CEO Andrew Wilson broke the news in an open letter to employees, and explained Soderlund is departing to "begin a new chapter" later this year.
  Dear Esther dev The Chinese Room acquired by Sumo Digital
image Chinese Room co-founder Dan Pinchbeck will be staying on in the role of creative director, while fellow co-founder Jessica Curry will continue her career as an independent composer.

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  VR Arcades for the Game Music Composer
by Winifred Phillips
Video game composer Winifred Phillips explores how composers can learn about Virtual Reality through...
7 Flaws Of An Undead Genre - What's Wrong With Point & Click Adventures?
by Marcus Bumer
We asked Twitter about the flaws of Point & Click Adventures. Here's a summary of what people told...
  The Design is the Implementation
by Daniel Shumway
In Reset Hard, I eschew tricks and clever programming in favor of direct, honest systems. This...
2 The Dangers of the Echo Chamber Effect on Game Development
by Josh Bycer
Today's post looks at the echo chamber effect and how it can hurt your changes of making the best...
1 Design Principles as applied to Virtual Reality
by Seth Edens
Discussion of several design principles and how they do or do not apply to virtual reality

[Read More]

arrowPress Releases
Level Design: Tricks Of The Trade
image Jonathon Wilson highlights the key elements to consider when crafting a level, including tips for color coding, lighting, and signposting for players.
Choosing A Project Management Tool For Game Development
image From Trello to Jira, Meredith Hall weighs the pros and cons of multiple project management tools with a focus on their usefulness to game developers.
Making A Hard Game Is Not Easy
image Nick Defossez lists a series of best practices for developers of difficult games, explaining how to strike a balance that will encourage players to try again instead of giving up.
Sunrise Animation Studios
Sunrise Animation Studios We are specialized in providing digital art services to the video game and animation industries.
Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.
Mad Marker Studios
Mad Marker Studios

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