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November 21, 2017
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  Come to GDC 2018 and hear how sounds tell stories in Night in the Woods
image Come to GDC 2018 next March, because sound designer Em Halberstadt will be there to deliver a neat talk about "How Sound Tells the Story of 'Night in the Woods.'"
  Blog: Burning money, brain power, and morale to make your game
image When making a game you need to keep track of what resources you are burning. It's far more than just time and money, so here's how you can also reduce stress when working on games.
  Final Fantasy XII The Zodiac Age passes 1 million sold
image Square Enix's remastered release of Final Fantasy XII has crossed 1 million sales since first being released in July.
  Pitch your offbeat prototypes to the GDC 2018 Experimental Gameplay Workshop!
image The mad geniuses behind theExperimental Gameplay Workshophave issued theircall for submissionsof intriguingnew (and playable!)video game prototypes for the GDC 2018 showcase!
  Blog: Building a board game on platform cooperativism
image Here's how I built a board game around the theme of platform cooperativism, as outlined by Trebor Scholz.
  Tencent becomes first Chinese tech company to break $500B market cap
image Internet and game juggernaut Tencent has become the first Chinese tech company to reach a stock market valuation of over $500 billion.
3 Steam alters user review system to combat spamming
image Steam has made more changes to its user review system to address some common concerns, namely that of review spamming.
What are devs saying about the design of Super Mario Odyssey?
image We asked a few game developers what they made of Nintendo EPD's latest release, Super Mario Odyssey. We got some insightful analysis, some in-depth design critiques, some measured criticisms, and a whole lot of unrestrained gushing.
3 Tiny Metal director accused of funding game with money from another Kickstarter
image The accusation comes from game maker Tariq Lacy, who took recently to thesocial media accounts for unreleased game Project Phoenixto post a claim that Tiny Metal was being made with Phoenix money.
  EA devs dial down microtransaction pressure in latest Need for Speed
image What makes this update especially interesting is that it comes amidst a flurry of updates aimed at similarly easing players' progression throughBattlefront II,which EAalso released this month.
  Video: How BioWare connected players' stories via the Dragon Age Keep
image At GDC 2015 BioWare's Leah Shinkewski shows how the company aggregated players' data from multiple Dragon Agegames across multiple platforms and present it via the Dragon Age Keep.
  Get a job: Remedy Entertainment is hiring a Sr. AI Programmer
image Remedy is looking for a Sr. AI Programmer to work alongside its highly passionate team members to bring NPCs alive by extending its new game AI technology.
8 Citing ethics and better game design, Clicker Heroes 2 dev forgoes free-to-play
image "The mere existence of real-money purchases puts an ugly cloud over the player's experience, with the persistent nagging feeling of 'My game could be so much better if I just spent a few dollars.'"
6 Don't Miss: From 1982 to 2007, explore the history and origins of Electronic Arts
image This classic Gamasutra feature takes a look at the first 25 years of Electronic Arts, tracing back its history to explore how a modest start-up grew to become a major game publisher.
  Marvel Heroes players chasing add-on refunds after short-lived console launch
image Marvel Heroes had a years-long presence on PC, but the console version of the game only existed for mere months before Gazillion announced Marvel Heroes would be shutting down.
  Blog: Efficiently populating massive game worlds
image How can you efficiently populate massive game worlds? I mean, you don't want to place every tree manually, and game development is about making smart trade-offs. Let's take a look.
  Opinion: South Australia's $2 million AUD investment in game devs
image "The South Australian government are finally taking the game industry seriously. It's a sector that is a natural fit for region's incredible arts culture and it's strength in tech.
  IGF 2018 debuts juries for Narrative, Nuovo, and Visual Art awards
image To recognize their contributions to the process, organizers would liketo celebratethose who have volunteered their time and talent to take part in judging for a few of the IGF 2018 awards.
8 Blog: Settling the great game review debate
image How good should a reviewer be at a game? What topics are they allowed to bring up when doing a review? Are review scores and review aggregators good? Does anyone still care about them? Let me answer.
4 Fallout Shelter dev Behaviour shutters Santiago studio
image Dead by Daylight and Fallout Shelter developer Behaviour Interactive has shut down its Santiago studio in Chile.
  Develop to be absorbed by MCV in 2018
image UK-based games industry mag Develop is being absolved into the MCV brand as part of publisher NewBay Media's one-size-fits-all optimization effort.
  South Australian government launches $2M digital games investment fund
image The Adelaide state government has establisheda $2 million investment fund to createa "world leading" Digital Games Development Hub in South Australia.
3 Blog: A Kickstarter postmortem for The Iron Oath
image Our tactical RPG The Iron Oath was successfully Kickstarted in September 2017. I'd like to share the process we went through that helped us achieve over 200% funding!
  10th Anniversary Classic Postmortem: Harmonix's Rock Band GDMag Exclusive
image Harmonix's Rock Band, released on this day 10 years ago, was the culmination of the hottest gaming trend of the decade.Enjoy this in-depth postmortem, which originally ran in Game Developer magazine.
2 Video Game Deep Cuts: A Need For Soderbergh's PlayerUnknown
image The best longform articles & podcasts of the week include a look at Need For Speed's monetization, Steven Soderbergh's new interactive film project, and a podcast talking to Brendan 'PlayerUnknown' Greene.

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  Project Management Part 3: Burning Money, Brain Power and Morale To Make Your Game
by Sara Casen
When making a game you need to keep track of what resources you are burning. It's far more than just...
  Creating A Board Game On Platform Cooperativism
by Pietro Polsinelli
How I created a board game on the theme of platform cooperativism and its difficulties, as outlined...
  The five biggest lessons we learned making a game in our spare time
by Scott Beca
As a studio of two we have spent evenings and weekends for years working on a game. With day-jobs,...
  [Post Mortem]: I thought I could ship at least 700 units to stay in business
by Constantin Bacioiu
I should have been able to move at least 700 copies of a niche game at a low price and stay in...
2 Video Game Deep Cuts: A Need For Soderbergh's PlayerUnknown
by Simon Carless
This installment of the best longform articles & podcasts of the week includes a look at Need For...

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arrowPress Releases
38 Essential Resources For Game Developers
image Jasmine Greene delivers a comprehensive list of helpful resources for game designers, programmers, artists, and audio engineers.
Examining The Growth Of High School And Collegiate eSports
image Earthlings Entertainment producer Andrew Heikkila looks at recent eSports trends and explains how the field's growth impacts high school and university students.
Playful Teaching: How To Create Fun And Immersive Tutorials
image Goodwolf Studio co-founder Zein Okko recommends several helpful tutorial techniques that you can use to introduce players to your game's mechanics.
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Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
General Arcade
General Arcade General Arcade is a porting house and game developer. Over the years we've provided programming services to a number of game studios and publishers including Capcom, 3D Realms, Devolver Digital, Gambitious, Kongregate, GOG, Vlambeer, etc.
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