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  Political extremism and gunplay meet in The Church in the Darkness
image Columnist Katherine Cross examines the upcoming The Church in the Darkness, a game that confronts the complicated themes surrounding political extremism.
  Blog: Realism and legibility in open-world level design
image The design underpinning Breath of the Wild's open world come from what may be a surprising source: urban planning. This article examines how these principles lend Hyrule a high degree of legibility.
  Valve will start helping developers moderate their Steam communities
image It's a change that will hopefully take some pressure off game developers, who've until now had to moderate individual game discussions themselves.
  Tilting Point drops $29M into Star Trek Timelines developer Disruptor Beam
image The $29 million deal between the companies will help fund Star Trek Timelines and development on a new game from Disruptor Beam.
  Marvel's Spider-Man sold over 3.3 million units in first three days
image The PlayStation 4 exclusive was developed by Ratchet & Clank and Sunset Overdrive creator Insomniac Games, and launched just under two weeks ago on September 7. 
  Final Fantasy composer Nobuo Uematsu halting work due to ill health
image The veteran maestro announced the news in a short blog post, where he explained that an increasing workload has left him physically and mentally drained. 
  Blog: Understanding China's temporary game approval freeze
image China is the largest games market in the world, but has been hit by a temporary game approval freeze that has limited the number of new games being released this year. Here's what that means.
  How Exapunks dev Zachtronics finds the fun in hacking
image "I'm kind of uninterested in the kind of hacking games where you just connect to stuff," says Zachtronics' Zach Barth. "I kind of think that hacking, maybe, is just like entirely about being cool."
  Mobile game dev Outfit7 opens new Barcelona studio
image Head's up, game devs: The mobile game makers at Talking Tom developer Outfit7 announced this week that they're opening a new studio in Barcelona, Spain.
  Video: Lessons learned from trying to gamify death
image At GDC 2012, game dev Margaret Robertson explains how UK studio Hide&Seek was asked to make a documentary game about the discovery of a corpse in a busy London block of flats -- and what they learned.
  343 FPS chief says no 'real-money loot boxes' in Halo Infinite
image According to the head of 343 Studios, Master Chief's next adventure won't include "real-money loot boxes."
  Get a job: Hi-Rez Studios is hiring a Lead QA Analyst
image Hi-Rez is looking for a QA Lead to ensure our game products meet high standards of quality, reliability, usability, and performance through hands-on testing and problem reporting.
  Rovio has an AR Angry Birds game coming to Magic Leap One
image Angry Birds developer Rovio is has a new game in the works for Magic Leap’s AR headset.
  THQ Nordic picks up rights to Alone in the Dark and Act of War
image THQ Nordic continues the acquisition spree that recently nabbed the company the rights to games like Kingdoms of Amalur and Timesplitters.
3 Don't Miss: Larian's lessons learned making Divinity: Original Sin
image Studio founder Swen Vencke speaks to Larian's experience of becoming an independent, self-publishing company after 15 years of working with publishers in this Divinity: Original Sin postmortem.
  XRDC speaker Q&A: Kyle Vaidyanathan on designing interactions in VR
image XRDC panelist Kyle Vaidyanathan shares some thoughts on the future of VR in advance of next month's show.
2 Rockstar is bringing an open-world online mode to Red Dead Redemption 2
image Red Dead Redemption 2 is following in the footsteps of developer Rockstar’s cash cow Grand Theft Auto Online by including an open-world online mode with the single-player game.
1 Sony applied for a patent on a simulation sickness-detecting VR headset
image A patent application filed by Sony last year detailing a VR headset that could detect adverse reactions to virtual reality has been published for all to see.
  IGF 2019 Inspirations: 2016 Audience Award winner Undertale!
image Don't forget, entries for all IGF award categories are being accepted through October 1! To help inspire you, today we'd like to highlight another past IGF winner: Toby Fox's charming Undertale!
  Under the Sea: A look at Beyond Blue and In Other Waters
image In the wake of the video game world being rocked by a squall over a puddle it seems fitting to, instead, think about how more substantial bodies of water are being portrayed in forthcoming games.
1 Blog: Kliuless? Gaming Industry ICYMI #3
image Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week.
  From Beat Saber to Moss, don't miss all the insightful XRDC game talks!
image If you're interested in AR/VR/MR game dev you'll want to be at XRDC in San Francisco next month, because the folks who made these games and more will be part of the event's roster of expert speakers!
4 Blog: Committing career suicide to tell real life game dev stories
image Why I left my triple-A game development job and what about that experience forced my hand to start Game Dev Unchained, an honest and unfiltered game development podacast.
  SCUM has surpassed 1 million sales in under a month
image The title initially surpassed 250,000 sales in 24 hours to become publisher Devolver Digital's biggest launch to date, and has added another 750,000 to the pile in the weeks since. 
  Valve and Ubisoft fined for breaching consumer laws in France
image Both companies have been fined for breaching consumer laws in France, after failing to implement satisfactory refund policies on their Uplay and Steam digital storefronts. 

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  A tale of two bugs
by Niklas Gray
A detailed account of hunting down two bugs in The Machinery alpha.
  The Order/Chaos Spectrum
by John Nelson Rose
A look at games from the dual processes of bringing order and wreaking chaos.
  Game Changer: How Ragna Cycle Turned Into All-Star Troopers
by Kelly Hornung
A look into how Norsfell's latest mobile game, All-Star Troopers, started out as a very different...
  Realism and Legibility in Open-World Level Design
by Justin Reeve
The design principles underpinning Breath of the Wild's open world come from what may be a...
  China’s Temporary Game Approval Freeze – All questions answered
by Lisa Hanson
China is the largest games market in the world but has been hit by a temporary game approval freeze...

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arrowPress Releases
Postmortem: Arbitrary Metric's Paratopic
image Doc Burford details the development, production, and promotion of Paratopic, a small-scale independent project that found unexpected success.
Porting To Consoles: Gotchas And Things To Consider
image Matthias Maschek recalls the difficulties his team faced during its first console port, proposing solutions to common issues that surface during the process.
50 Things I Learned From Working In The Games Industry
image Following up on a previous feature, Utrecht School of the Arts graduate Steven Honders lists 50 crucial lessons he learned while working in the games industry.
Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
Art Bully Productions LLC
Art Bully Productions LLC Art Bully Productions was founded in 2008 by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive rates to developers of all sizes.
Sunrise Animation Studios
Sunrise Animation Studios We are specialized in providing digital art services to the video game and animation industries.
Mad Marker Studios
Mad Marker Studios

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