Inside the Harebrained task of reviving Battletech
game director Mike McCain of Harebrained Schemes sits down to discuss the digital revival of Battletech
and its broader implications for strategy game design.
Video: Behind the minimalistic visual design of Mini Metro
In this 2017 GDC session, Mini Metro
developer Jamie Churchman examines how visual design and user interface decisions play a role in creating a gratifying experience for the player in Mini Metro
How audio and visual effects sell combat in The Signal From Tölva
Founder of studio Big Robot Jim Rossignol discusses how bright visual effects and sci-fi sound clips contributed to enhancing how it feels to shoot guns in The Signal From Tölva.
How InnerSpace's developers made a flying game that has no 'up'
The developers behind InnerSpace
share secrets about odd flying games and optimizing your title for the Nintendo Switch.
Nintendo announces DIY Nintendo Labo for the Switch
Nintendo announces Nintendo Labo, combining DIY creations with the Switch platform.
Blizzard boasts 10M viewers for Overwatch League opening week
By Blizzard’s count, the four-day-long event caught over 10 million views online with one game holding the attention of 437,000 concurrent viewers at once.
Weekly Jobs Roundup: Ubiquity6, Imangi Studios, and more are hiring now!
If you're a programmer, engineer, designer, UI artist, or community manager looking for work in game development, these companies are currently taking applications.
Don't Miss: The nuts and bolts of Fable III
With a new Fable
game reportedly on the way, now's a great time to take a look back at this 2010 interview with Fable III
's lead designer Josh Atkins on the road to the last major Fable
Epic candidly discusses the challenge of making Paragon sustainable
has evolved, no iteration has yet achieved that magical combination of ingredients that make for a sustainable game."
YouTube introduces new, stricter requirements for partners
Joining the partner program now requires 1,000 subscribers and 4,000 hours of view time in the past year. Channels currently not at that level risk losing partner status.
Get tips from Riot on how to design for player behavior at GDC 2018
At GDC 2018 Riot's Kimberly Voll will look in depth at the League of Legends
dev's latest understanding of the "how" and "why" in player behavior, with an emphasis on practical design applications.
Chat with the developers behind InnerSpace today at 3PM EST
We're chatting with the developers behind the new indie alien flying game InnerSpace
at 3PM EST.
Sharpen your level design skills at the GDC 2018 Level Design Workshop!
and more are all featured in the all-star lineup of talks taking place at this year's GDC Level Design Workshop!
Cold Iron Studios acquired by FoxNext Games
Just one year after opening its doors, the game developer Cold Iron Studios has been picked up by FoxNext Games.
Blog: Building useful player models using behavioral profiling
Behavioral profiling is among the most useful of the tools in the arsenal of a game analyst. This post covers some of the profiling basics, and presents notes on popular types of profiles.
Tencent enlists Chinese police in the fight against Battlegrounds cheaters
Tencent is working with Chinese police to track down the cheaters and hackers running amok in PlayerUnknown's Battlegrounds
Report: Microsoft wants Forza Horizon developer to resurrect Fable
"Sources close to the project" are said to have leaked the news, though Microsoft has predictably refused to confirm or comment on the rumor.
Blog: What I learned founding my own marketing agency
A few lessons I picked up after deciding to leave the comforts of a triple-A studio to start a marketing agency of my own.
7 notable puzzle-platformers every dev should study
The puzzle-platformer (a popular contradiction!) remains a difficult genre to do well, an important one to explore, and a crowded one to enter. Here are 7 examples of games that do all three well.
Video: The community management behind Assassin's Creed: Brotherhood
In this 2015 GDC session, Graziani examines how traditionally counterintuitive practices can help developers define and nurture a passionate community.
Get a job: Wargaming is hiring a UI Engineer
Wargaming is looking for a UI Engineer with 2 or more years of experience to join its team at Wargaming Chicago-Baltimore.
How collaboration brought Horizon Zero Dawn's writing to life
“It's just one of these examples of how wrong I can be and, really, the importance of collaboration across the disciplines," John Gonzalez recalls one difficult decision from development.
Don't Miss: Taking cues from Shadow of the Colossus to design good companions
"Compared to some other support characters, Shadow of the Colossus
' Agro’s list of gameplay uses is pretty limited but they are perfect for the overall design of the game. There’s nothing unnecessary about him."
Analyst: Mobile game sessions decreased by 16% in 2017
As overall smartphone use approaches a plateau, the analytical firm Flurry says that mobile game sessions have once again decreased.
Blog: Server syncing solutions and data-driven balancing
Let's talk about the solutions we built for the continuous server syncing of Blood Runs Cold's
player data, and the data-driven balancing toolset that let us juggle 400+ ScriptableObjects.