Blog: Adding 'long arcs' and strategic depth to tactical game design
In this article, Keith Burgun lays out a few ways to add "longer arcs", particularly when thinking about tactics games.
The ESA launches $1 million education initiative with Black Girls Code
"By cultivating the next generation of developers, we hope to grow the number of women of color in the technology sector who will ultimately become the future leaders in this space."
Blog: Leading a writers' room in the games industry
"Writers' Room" is a well-known technique used in movies, TV, and other productions, but only recently started being applied to games. This post looks at how it can serve video game production.
UK regulator to probe Apple over suspected anti-competitive behaviour
The UK Competition and Markets Authority has launched an investigation into Apple over suspected anti-competitive behavior.Â
Get a job: Join Housemarque as a Lead Producer
As Lead Producer you are responsible for translating the game’s creative ambitions and vision into a project that manifests them in the highest possible quality within a realistic schedule and budget.
Arizona bill aims to make Apple, Google allow third-party payment systems on mobile
The bill would force mobile platform holders to allow third-party payment options, but notably includes an exception for game consoles and other similar devices.
Don't Miss: A 2018 economic deep dive into Valve's card game Artifact
Game developer Lars Doucet offers a comprehensive deep dive into
Artifact's economy using the "four currencies" model, plus a fifth -- Skill.
Valve is fully ending development on its digital TCG Artifact
Valve is no longer planning to continue development of its rebooted card battler Artifact, announcing via a blog today that its active player counts are too low to justify the work.
Video: Creating Anthem's flight system
In this 2019 GDC talk, BioWare's David Hoang and Daniel Nordlander the process of creating some of the unique traversal system of
Anthem.
Dynamic Difficulty Adjustment lawsuit ends as EA denies its use in FIFA
EA has managed to convince its opposition that the Dynamic Difficulty Adjustment system it patented years ago isn't being used to squeeze more cash out of
FIFA players.
Meet Jess Brohard, the official host of GDC Showcase!
We're pleased to announce that the talented Jess Brohard is joining us as the official host of GDC Showcase!
Valve, Blizzard, Bungie, and Riot vets raise $37.5 million to launch new studio
Industry veterans from Blizzard, Bungie, Riot, and Valve have raised $37.5 million to launch a new studio called Theorycraft Games.
Motorsport Games acquires racing simulation tech developer Studio397
Motorsport Games has acquired racing simulation tech developer Studio397 for an undisclosed fee.
Blog: How a two-person team made an open world alien galaxy
Our space adventure slash survival game holds a galaxy filled with more than 1000 unique worlds, over 20 interactive space businesses, and various points of interest. Here's how we made it.
Report: Nintendo to release Switch with larger OLED display, 4K support
Nintendo is reportedly working on a new iteration of its Switch console that will feature a larger touchscreen OLED display.
Behind the AI and physics of Wobbledogs' procedurally goofy Wobbledogs
We asked
Wobbledogscreator and developer Tom Astle some questions about his project, the journey it has been and its direction for the future.
Get a job: join Airship Syndicate as a Gameplay Programmer
If you've got the experience and enjoy working with a focused group of talented and passionate game devs, then Airship is the place for you.
Which genre should your next PC game be in?
We take a look at how Steam’s tag system allows us to do broad trend analysis on games, and some of the most attractive Steam genres out there.
One month in, Valheim has already sold 5 million copies
Valheim hit the ground running at the beginning of February, and doesn't seem to be losing much momentum now that a month has passed.
Don't Miss: Designing The Legend of Zelda: Breath of the Wild's unconventional mechanics
Some of the lead developers on Nintendo's
The Legend of Zelda: Breath of the Wild talk earnestly about how (and why) they designed the game's convention-breaking systems and mechanics.
Nacon argues The Sinking City 'piracy' is within its contractual rights
Nacon has fired back at
The Sinking City developer Frogwares, arguing that Frogware's lack of cooperation and a clause in its contract allows it to alter and host an alternative version of the game on Steam
Get to know Swapcard, the platform powering GDC Showcase
Take a closer look at Swapcard, the platform used for hosting GDC Showcase later this month!
Quiz Sucker Punch co-founder Brian Fleming about Ghost of Tsushima at GDC Showcase
Sucker Punch co-founder and
Ghost of Tsushima producer Brian Fleming will be doing an Ask-Me-Anything session at GDC Showcase!
Square Enix taps Polish studio Forever Entertainment for upcoming remakes
Square Enix has partnered with Polish studio Forever Entertainment to remake some of its catalog titles.
The Sinking City pulled from Steam after its own dev issues DMCA takedown
The Sinking City has been removed from Steam amid an ongoing dispute between developer Frogwares and publisher Nacon.