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Two weeks after the release of Unexplored 2 we’ve redesigned the inventory system as players found...
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arrowPress Releases
Storytelling In Games: Theme And Mood
image Robert Renke discusses the ways in which designers can weave overarching themes into their game's narrative framework.
The AI Of DOOM (1993)
image Tommy Thompson examines the genre-defining enemy AI of Id Software's DOOM, explaining how in-game opponents react to the player's presence in a variety of situations.
Creating A Popular World In VRChat
image Jerry Lee shares a series of tips that environmental designers can use to create compelling worlds in VRChat.