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  The Struggles of Working with Your Friends in Game Development (And How to Overcome Them!)
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It’s easy to make friends at work as game developers because we all have one thing in common from...
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Two weeks after the release of Unexplored 2 we’ve redesigned the inventory system as players found...
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An examination of how games can feel all the more meaningful when they force us to slow down.
1 28 Questions for a more Cohesive Narrative Design
by Linda Effinger
Narrative Design is what can bring disparate elements of a game together. This thorough list of...
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arrowPress Releases
Storytelling In Games: Theme And Mood
image Robert Renke discusses the ways in which designers can weave overarching themes into their game's narrative framework.
The AI Of DOOM (1993)
image Tommy Thompson examines the genre-defining enemy AI of Id Software's DOOM, explaining how in-game opponents react to the player's presence in a variety of situations.
Creating A Popular World In VRChat
image Jerry Lee shares a series of tips that environmental designers can use to create compelling worlds in VRChat.