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August 3, 2020
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Posted by Simon Carless on 08/03/20 02:12:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
We would love to know roughly how many copies of games are sold on Steam. That data is not public. But the number of player reviews is public. Enter.. the 'NB number'.

Continuing with our Modern C# for Unity Game Development series, today I'm going to show you how to reduce the verbosity of your code with C# Expression-Bodied Members.

Posted by Sande Chen on 07/31/20 12:14:00 pm in Design, Serious
In this article, game writer Sande Chen explains how idealized fiction can send an unintended message by ignoring racial injustices.

Posted by Simon Carless on 07/30/20 01:21:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
A lot of this good feeling in game trailers and gameplay is related to polish, juice and game feel - so let's explore how it works for discoverability! (And more besides!)

Posted by Josh Bycer on 07/30/20 11:06:00 am in Design, Console/PC, Indie
Playing a game as the bad guy can be a guilty pleasure and a unique experience. For today, we're going to look at this further, and why designing around being bad is harder than playing it that way.

Posted by Tommy Thompson on 07/30/20 11:04:00 am in Design, Programming, Console/PC
The release of Command and Conquer Remastered comes with an added bonus: the release of the source code. So let's dive in and find out how enemy AI works in Tiberian Dawn and Red Alert.





Posted by Daniel Camilo on 08/03/20 11:00:00 am in Business/Marketing, Serious
China Joy, the biggest gaming-related event in the world, and this year, the only major one to actually happen in its physical form. And yet, most Western gaming media insists on ignoring the event. Why?

Posted by Michael Nannings on 08/03/20 10:59:00 am in Business/Marketing, Indie
If you want to become a good game developer you need to make lots of games. Let’s first start with why you need to be productive. The more games you make the better and faster you become at making games.

Posted by Tarokh Tarhandeh on 08/03/20 10:58:00 am in Console/PC, Indie
Unique art-style, familiar elements borrowed from other popular multiplayer games but been put in a purely exciting experience are the words by which we define our latest game. Ticket to Heaven is the game that we are talking about.

Practical tips on increasing game performance in Unity - Part 2

Posted by Thierry Brochart on 08/03/20 10:16:00 am in Programming, Production, Indie, Smartphone/Tablet
This post is about porting an old Unity-4 game to Unity-19 before August 1st 2020 as Googleplay will discontinue publishing games that are not 64 bits compliant. 5 full days to go so it should’ve been easy, but believe me it was quite an adventure…

These days I was remembering some of the worst situations involving the consultancy-client relationship I’ve been part of. It is quite shocking the amount of crazy moments we have lived in the last 6 years and we should talk about it.