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January 17, 2018
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Adam Bishop's Blog

 

Adam is the creator of the independent experimental game Time Flows, But Does Not Return and has taken part in the Experimental Gameplay Project.

He's also the author of the political noir fantasy novel The Disillusioners.

Adam has previously worked for a large game developer in Montreal, but is now a programmer in another industry. While his formal education is in the history of 20th century international relations, he has been making games in some form or other (board games, card games, video games) for most of his life and it's a field he'll continue to be a part of.  He currently has multiple projects in the works, which may make all of them less likely to ever see the light of day.

 

Member Blogs

Posted by Adam Bishop on Fri, 12 Oct 2012 03:20:00 EDT in Design, Console/PC
"Don't bother," she said.


Posted by Adam Bishop on Thu, 09 Aug 2012 06:05:00 EDT in Design, Programming, Console/PC, Indie
Want to start making video games but don't know where to start? I've got a few suggestions.


Posted by Adam Bishop on Sat, 17 Mar 2012 04:21:00 EDT in Design, Console/PC
Developers build a trust with players over the course of a game. Don't betray it for the sake of a "shocking" plot twist.


Posted by Adam Bishop on Sun, 01 Jan 2012 03:12:00 EST in Design, Production, Indie
Digital sales aren't just affecting which games I play, they're affecting how I play them too.


Posted by Adam Bishop on Sat, 16 Oct 2010 01:21:00 EDT in
An account of the constant sexual harassment I've witnessed in this industry and why gamers need to stop feeding into it.


Posted by Adam Bishop on Wed, 06 Oct 2010 02:04:00 EDT in Design
Why the concept of "replay value" typically misses the point.



Adam Bishop's Comments

Comment In: [News - 01/03/2018 - 10:39]

As long as you 've ...

As long as you 've been a bit judicious in terms of what video games you 're backing, I don 't think it 's fair to say that video games on KS generally don 't deliver. I 've backed about a dozen games and only one of them has failed ...

Comment In: [Blog - 11/02/2017 - 09:56]

The CEO of Klei says ...

The CEO of Klei says their studio works very little overtime, and games like Don 't Starve, Mark of the Ninja, etc. have been quite successful. https://waypoint.vice.com/en us/article/yvwnqk/the-curious-appeal-of-crunch

Comment In: [News - 10/19/2017 - 04:05]

It 's certainly true that ...

It 's certainly true that a lot of the audience wants a single player experience. You don 't have to look any further than EA adding a more robust single player mode to Battlefront II after people complained about the lack of a good story mode in the previous Battlefront. ...

Comment In: [News - 10/13/2017 - 03:01]

They don 't just do ...

They don 't just do bundles though, there 's a whole Humble Store that seems to do a decent amount of business, and they have the Humble Widget, which is a system for indie devs to manage purchases and downloads through their own web sites https://www.humblebundle.com/developer/widget . r n r ...

Comment In: [News - 06/02/2017 - 11:21]

Amazon lets anyone who wants ...

Amazon lets anyone who wants to publish e-books on their Kindle store with very minimal barriers. The market is absolutely flooded with self-published books. And yet: r n r n1. Amazon itself makes a ton of money on royalties for self-published books on Kindle. r n2. Lots of authors are ...

Comment In: [News - 04/28/2017 - 01:31]

Facebook games were supposed to ...

Facebook games were supposed to kill the console industry and then cell phone games were supposed to kill the console industry, but between the PS4 and the Switch it looks like the console industry is still going pretty strong.