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June 25, 2019
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Motivation is tough

by Adrian Aymont on 09/04/15 01:10:00 pm

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The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

I've found lately that staying motivated while working on a project can be difficult, especially when you have no one to give you feedback on what you're doing, well besides your family and close friends.

I've been asking other developers how they stay motivated and one of them suggested having a developer diary, so this is the start of my devblog I suppose.

I've been hard at work on a project for about a month now, and I have my basic gameplay systems in place and am working on my UI presentation.  Perhaps my lack of motivation stems from what I am working on at the moment, UI work is definitely not fun nor glamorous, hell half the time it's only noticeable if it's done incorrectly.

Another developer said to me "well why don't you start the marketing for your game?".  His suggestion didn't make sense at first until he mentioned that seeing that there is interest in my game from other people beyond my family might be the motivation I need.  I think he's right.

Now to figure out exactly who I should pitch my game to and how it should be done.  I understand why people go to university to learn how to do this.  Promotion is hard.


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