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October 17, 2017
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Alayna Cole's Blog


Alayna Cole is the founding director of Queerly Represent Me, a resource hub and research organisation championing queer representation in games. Alayna works as a sessional lecturer in the Serious Games department at the University of the Sunshine Coast, and is an award-winning games journalist and game developer. She was featured on the 2016 MCV Pacific 30 under 30 and the 2017 MCV Pacific Women in Games list.


Member Blogs

Posted by Alayna Cole on Wed, 27 Sep 2017 10:12:00 EDT in Design
If a developer wants to incorporate diverse perspectives in their game, sometimes they don't know where to start. This post gives actionable tips for including characters with diverse sexualities in your game, and explains why this is important.

Posted by Alayna Cole on Thu, 09 Jun 2016 10:10:00 EDT in Design, Programming, Serious, Indie
We made a lot of progress during our first development meeting for 'theystory', and we wanted to share our discussions with you. Learn more about how our vibrant character ecology intends to handle personalities and relationships.

Posted by Alayna Cole on Wed, 08 Jun 2016 10:34:00 EDT in Design, Programming, Serious, Indie
A postmortem about Fairy Tale: an incremental game designed as a programming experiment filled with diverse characters and an interactive narrative, which saw unexpected success.

Alayna Cole's Comments

Comment In: [Blog - 09/27/2017 - 10:12]

Yep Race, gender, sexuality, etc. ...

Yep Race, gender, sexuality, etc. often don 't matter to a game/player, which is all the more reason to include diversity. If these things don 't matter to many games, then there 's no reason for there to be so much whiteness, maleness, and straightness in the games we see. ...

Comment In: [Blog - 06/08/2016 - 10:34]

Thank you I consider this ...

Thank you I consider this reflection about our projects vitally important, and informative for my projects still to come. The wonderful comments my game received really make it all worthwhile. I hope you manage to touch somebody with the games you create