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January 21, 2018
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Andre Gagne's Blog

An aspiring graduate student of game design at Simon Fraser University.

Member Blogs

Posted by Andre Gagne on Wed, 16 Jun 2010 03:39:00 EDT in Design
A quick summary of my feelings and observations on FF13's combat

Posted by Andre Gagne on Tue, 09 Mar 2010 03:10:00 EST in Design
My previous blog post seemed to have been interpreted as a heuristic analysis. In this one I perform an actual heuristic analysis and offer up my own edition of the scanning system.

Posted by Andre Gagne on Sun, 07 Feb 2010 08:26:00 EST in Design
In this post I will humbly offer a simple heuristic for improving control schemes in video games.

Andre Gagne's Comments

Comment In: [News - 04/11/2013 - 09:55]

What he 's saying is ...

What he 's saying is that although that is true, the developer needs to develop to the lowest common denominator 32 bit DX9 . r n r nUpping the minimum requirement for RAM beyond 2 GB only doable in 64 bit will diminish the need to use the swap for ...

Comment In: [News - 04/09/2013 - 08:07]

Just an FYI. Focus-testing is ...

Just an FYI. Focus-testing is an overly misused and abused term I have seen it used for Focus Groups, playtests, and usability tests. Please stop using it. r n r nThe proper term in this situation was Focus Group. Thanks

Comment In: [Feature - 01/23/2013 - 04:15]

I agree with your best ...

I agree with your best practices as they are mostly from the ISO standard on usability testing. I do have several other questions and comments though: r n r nObservation: It appears that you are combining survey/attitude methods and observational studies having a survey but then using a think-aloud protocol ...

Comment In: [News - 02/15/2011 - 07:09]

Really I hated mirror's edge, ...

Really I hated mirror's edge, for a game that was supposed to be all about immersing people in the flow of movement the button pressing necessity and severely restricted viewing angles did a good job pulling you out of it.

Comment In: [News - 01/24/2011 - 11:26]

If we're going to turn ...

If we're going to turn this into a a discussion of MMOs rather than investing strategies then so be it. Here's my 2 cents: WoW, with it's near 5.5 years of development and content addition has probably spoiled the market for new games. I feel gamers have come to expect ...

Comment In: [News - 01/06/2011 - 05:11]

Good point, Not to try ...

Good point, Not to try and put down Turbine but tripling is a lot easier if you weren't making that much to begin with... As to whether or not they're at the point of sustainability or profit is more interesting to me... What about churn or return rates of players