Andrew Lavigne's Blog
THE MISSING PROCEDURE!!!...................
Glitches frustrate, but they also intrigue us. They are joined with our experience of the game. Stories spring out of them, told on forums, in articles, on playgrounds, in bars. I have told you stories and been told stories in return.
While the original Batman: Arkham Asylum presented us with the titular locale's claustrophobic, Gothic environments its sequel presents a uniquely "open" claustrophobia that only a city could emit.
Fujibayashi's "Skyward Sword" honors gameplay, reading, painting, and music instead of demeaning them, like Heavy Rain's crass blend of “interactive cinema.” Skyward Sword is all-inclusive, inviting the arts to do their parts and to do them together.
"...we witnessed (and participated in) a series of shattering
events...it was the year of dreaming dangerously, in both
directions: emancipatory dreams mobilizing protestors...and
obscure destructive dreams...."
How do art design and game mechanics collide in failure to make the most (un)sincere game in recent memory?
The entire concept of “Black Ops” acts as a rebuttal to Infinity Ward. Better, its usage of the numbers/the player himself is crucial in forming the narrative told through its high-octane gameplay.
Andrew Lavigne's Comments
[Blog - 02/14/2013 - 09:50]
I think it 's worth ...
I think it 's worth recalling that Scott 's Alien and Cameron 's Aliens are both fantastic films, despite being part of a franchise many comic artists like Frank Miller and Alan Moore have turned out fantastic stories using franchise/canon-laden characters, like Moore on his amazing Swamp-Thing run, written just ...
[Blog - 02/23/2013 - 11:03]
I don 't really have ...
I don 't really have words to add to this, as I 've only seen D1 and D2 played, but nice write up. When I saw that 1up review back in 2008, I was hoping he was going to hit the industry in a big way it looks like things ...
[Blog - 12/08/2012 - 05:09]
This is what Hotline Miami ...
This is what Hotline Miami does: r n r n The only way out is the way through. The only possible oppositional strategy is one of embracing these control technologies, generalizing them, and opening them up. This is the very strategy that Neveldine and Taylor adopt in Gamer, by fully ...