Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

90 errors in open-source projects

by Andrey Karpov on 10/28/11 06:19:00 am

1 comments Share on Twitter    RSS

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

There are actually 91 errors described in the article, but number 90 looks nicer in the title. The article is intended for C/C++ programmers, but developers working with other languages may also find it interesting.

The materials collected in this article will be useful for authors of articles, books and blogs. Examples of errors can be used to demonstrate advantages of different programming styles – for instance, why you should not try to make your code shorter by writing long expressions.

You can read the article here: PVS-Studio advertisement - static analysis of C/C++ code.


Related Jobs

innogames
innogames — Hamburg, Germany
[06.21.18]

QA Engineer/ Software Engineer in Test
Bohemia Interactive
Bohemia Interactive — Prague, Czech Republic
[06.21.18]

Unity Programmer
Method EXP
Method EXP — Santa Monica, California, United States
[06.20.18]

Unity Engine Developer- Unity 3d
Outfit7 (Ekipa2 d.o.o.)
Outfit7 (Ekipa2 d.o.o.) — Ljubljana, Slovenia
[06.20.18]

Data Scientist (Product), (Outfit7 - Ekipa2 d.o.o. subsidiary)





Loading Comments

loader image