Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 23, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Andy Gainey's Blog

 

Independent game designer, professional software engineer, amateur philosopher, hobbyist drummer.

Education:  B.S. in Computer Science; B.A. in Philosophy

Interests cover all aspects of game development, but with a focus on game design and programming.

 

Andy Gainey's Comments

Comment In: [News - 10/13/2015 - 11:33]

Perhaps the experiment could have ...

Perhaps the experiment could have been performed this way: r n r nPick a game that allows the specification of a random seed for level generation. Can 't remember if Don 't Starve allows this or not. Pick two random seeds which will determine the only two levels used for ...

Comment In: [News - 06/30/2014 - 04:12]

...developers will be compensated as ...

...developers will be compensated as normal when these 'all-you-can-eat ' users 'purchase ' their games but not in-app purchases of consumable items... r n r nMy reading of the email was that games will appear free to subscribers, but behind the scenes, Ouya will pay the developers as if the ...

Comment In: [Blog - 02/24/2014 - 12:10]

If I had to take ...

If I had to take a stab at this, I 'd suggest casual versus hardcore is mostly about the amount of progression a player strives for and experiences. Player progression specifically, not in-game character progression. r n r nThis generally consists of two things: How much knowledge does a player ...

Comment In: [Blog - 01/28/2014 - 08:59]

Same boat. I 'd say ...

Same boat. I 'd say your social recommendations are spot on, and I 've been attending a game dev meetup, a young entrepreneurs meetup, and getting together with friends on a regular basis to try to maintain the benefits of good social interaction. r n r nOn the non-social side ...

Comment In: [Blog - 01/05/2014 - 04:21]

The difference between intrinsic and ...

The difference between intrinsic and extrinsic rewards reminded me of post-purchase rationalization: Paying for something biases people toward feeling justified in the purchase surely there must have been a reason for paying r n r nWhen the reason is obvious, as with extrinsic rewards, especially financial compensation, then the mind ...

Comment In: [Blog - 12/08/2013 - 11:25]

When we loose the flow, ...

When we loose the flow, we switch to another activity. r n r nThis sentence turned out to be curiously self-referential for me, validating its truth in the process: As soon as I saw the misuse of the word loose , I lost the flow and switched to another activity ...