I'm a game developer from Finland that currently specializes in game design and pixel art. I go by the name Reactorcore on the internet. I've been in the game industry for over ten years and as a gamer twice as long.
I believe games can be something more than just throwaway toys, which is what has led me on the path on researching what I call a Boundless Game, a type of a design structure that challenge all known game design traditions to allow for the creation of games that can be played literally infinitely, where one can have an experience of Super Metroid-like exploration, action, discovery and fun, but isn't limited by a scripted narrative or a linear structure, which would make such a game finite otherwise.
If you're a game developer, check out my Pixel Art Sprite packages designed for game development:
There is a free starter pack with over 230 objects ready for use!
Theres is a lot of confusion surrounding the word "Fun". This article aims to answer the questions about what it is, what it means and how to make it useful.
I will never play another competitive multiplayer game and I will never develop a game that would include it.
Find out about the most influential tool a game designer wields: The Power of Encouragement.
Detailed explanation of what it is, how to use it, as well as a look the at potential risks and opportunities involved with using this power.
Digging into the core of whats up with the infamous impostor syndrome, so you know the real reasons behind it, allowing you to understand how to get over it.
Need a young perspective on game design? Not sure how to go about certain design decisions? Send me a question and I might be able to help you out.
Deconstructing myths and prejudices against what infinite games are and what can they ever be.
[News - 01/09/2018 - 05:40]
[Blog - 12/15/2017 - 10:58]
I really like this game, ...
I really like this game, it was fun to have the branching options to be a good guy or a jerk. My need for autonomy got satisfied through that. My playthrough ended up with a bit a wierd ending where I sided with Orwell, but because I dug up extra ...
[Blog - 11/29/2017 - 10:16]
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[News - 11/20/2017 - 11:17]
[News - 11/13/2017 - 03:39]
sigh r n r nIts ...
sigh r n r nIts all about reactive business strategies rather than proactive ones it seems.