Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 24, 2019
arrowPress Releases








If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

OSIRIS. Part 2. Next steps after Early Access. Evil Inventor

by Azat Khafizov on 05/03/19 03:48:00 am

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

Hi everyone!
This is Azat Khafizov, indie-developer of dark sci-fi horror/first person shooter OSIRIS.

In the previous article I introduced you my project: main idea, inspiration and goals.
Right now I am moving step by step forward to these goals.
Current progress of the project equals ~0.5-1% of the final goal. So there is a lot of work ahead. Planned duration of this work equals 1.5-2 years.

I will periodically upgrade my game with updates, which are planned to appear every 2-3 months.

These updates will include:

  • improvement of the locations and environments
  • adding and improvement of the characters
  • adding of new guns
  • adding of new story elements
  • adding of new Deep Dark Dubstep music (the music which inspired my on the idea and development of the project)
  • improvement of performance of the project

Planned duration of the game equals ~3 hours. It will be a mix of Action parts of various degree of tension, Horror part and different puzzles.

And I have something special for you.

The universe of the game will be authentic from the physics' point of view.
All devices like thermonuclear reactors, cryogenic cameras, engines of spaceships, teleport and others are developing with big help of the talented inventor and engineer Alex Burkan.
He helps me with principles and conception of devices. And these things really could work, if they were existed in reality! This affects a lot on the details and style of the project.
True sci-fi world that could existed.

(Spoiler: character of Alex Burkan will appear in the game as evil inventor)

Game is available on Steam via Early Access mode: https://store.steampowered.com/app/997000/OSIRIS/

So, you can check the first version of the game and give me your honest feedback what can be improved during further development.

Have a nice day!


Related Jobs

Petroglyph Games
Petroglyph Games — Las Vegas, Nevada, United States
[05.23.19]

Senior Game Engineer (C++)
Sanzaru Games Inc.
Sanzaru Games Inc. — Foster City , California, United States
[05.23.19]

Junior Gameplay Engineer
Brace Yourself Games
Brace Yourself Games — Vancouver, British Columbia, Canada
[05.23.19]

VFX ARTIST
Disbelief
Disbelief — Cambridge, Massachusetts, United States
[05.23.19]

Senior Programmer, Cambridge, MA





Loading Comments

loader image