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Video: Open World Coop Level Design Direction.

by Ben Bauer on 11/28/17 10:01:00 am   Featured Blogs

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The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

Open world games are nothing new anymore, but recently the number of them featuring online and cooperative play is rising. So I think it's time to create my personal list of level design guidelines for this new exciting design formula and pack it into an video.

Each guideline is split into a bad and a recommended case, with an animated example reinforcing the situation and design direction.


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